Search found 1141 matches

by testtubegames
Thu Jun 06, 2013 7:28 pm
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 114569

Re: Evolution Simulator

^ ^ S ^ >>>>>>>>>>^ S ^ ^ TX T T T S S ^ | ^<<<<<<<<<< ^ ^ ^ Key: T,S: Towers >^<v|X: Path One problem I was thinking about: The enemies might follow the arrowed path, even after when you sell the S towers, because trying to modify the path a little bit gets too close to the T towers (see |X). Woul...
by testtubegames
Thu Jun 06, 2013 5:44 pm
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 114569

Re: Evolution Simulator

Whoa, I leave this thread for a few minutes, and you all plan out a game! I love it! I do like the idea of bringing evolving-paths into the game, so you need to plan out the geometry of your towers appropriately. That'd be a nice way to evolve something that's both tangible & visible (aka not ju...
by testtubegames
Thu Jun 06, 2013 5:16 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 146152

Re: Calling all Suggestions

A Random Player wrote:
robly18 wrote:
A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
How about... Higgs Gravity ShocktoRaptor? :D
In a rainy cornmaze! :D
But not too rainy that you can't use your trusty Sundial

Edit: Ooh, it's a ninja swoops ninja world out there
by testtubegames
Thu Jun 06, 2013 5:05 pm
Forum: Velocity Raptor
Topic: General Relativity
Replies: 3
Views: 14765

Re: General Relativity

I agree! I'm rearing to go on this. First, though, who's the point-person on the cloning project? ;)
by testtubegames
Thu Jun 06, 2013 4:58 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 146152

Re: Calling all Suggestions

Must... look... away...
by testtubegames
Thu Jun 06, 2013 4:51 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 146152

Re: Calling all Suggestions

19683 wrote:General relativity?

Please?
Hahaha... no. You keep asking nicely, though.

Honestly, though, I do want to make a sim/game about General Relativity. It'll probably zap my brain worse than Velocity Raptor did, but it'd be so damn cool!
by testtubegames
Thu Jun 06, 2013 4:35 pm
Forum: Gravity Simulator
Topic: r^-5 "Orbital Decay"?
Replies: 22
Views: 49749

Re: r^-5 "Orbital Decay"?

I thought that was do to rounding errors? It's both, together. If the circular orbit were stable (like in r^-2), rounding errors don't matter... the orbit self-corrects. And if there were no rounding errors, no perturbations, the stable vs unstable distinction wouldn't matter. It's like the proverb...
by testtubegames
Thu Jun 06, 2013 3:58 pm
Forum: Gravity Simulator
Topic: r^-5 "Orbital Decay"?
Replies: 22
Views: 49749

Re: r^-5 "Orbital Decay"?

Neat stuff! I wasn't thinking about dimensions when I added that feature... I was just looking to simply tweak the laws of physics and see what happens. But you're absolutely right. The simulator was envisioned as a 2D slice of a 3D world, but of course, it could just as well be a 2D slice of a 4D w...
by testtubegames
Thu Jun 06, 2013 3:39 pm
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 114569

Re: Evolution Simulator

Yup, the evolution simulator is still around, but on the back burner at the moment. I'd been having trouble nailing down exactly what the game should be like... so, as Robly said, I started working on Shocktopus instead (where the core idea was a lot clearer to me). The simulator started when I want...
by testtubegames
Thu Jun 06, 2013 3:10 pm
Forum: General Chat
Topic: Welcome!
Replies: 37
Views: 53401

Re: Welcome!

Hi, I'm 19683. Welcome! (Thanks to google) I know it's some large power of three. I sense there's a story behind that login? Hi. I agree, this way I don't have to fill Andy's inbox full of e-mails! A real time saver for me! ;) Then again, I imagine the forum might be its own time-sink... If I'm on ...