Search found 68 matches
- Wed Nov 30, 2016 4:58 pm
- Forum: Electric Shocktopus
- Topic: Shocktopus Steam Release Thread
- Replies: 7
- Views: 28887
Re: Shocktopus Steam Release Thread
Never mind. I got my key working. I was hitting the wrong button.
- Wed Nov 23, 2016 6:32 pm
- Forum: Electric Shocktopus
- Topic: Shocktopus Steam Release Thread
- Replies: 7
- Views: 28887
Re: Shocktopus Steam Release Thread
I have it on Humblebundle. Can you PM me a key?
- Wed Aug 24, 2016 4:54 pm
- Forum: Electric Shocktopus
- Topic: Level Creation Megathread
- Replies: 103
- Views: 569704
Re: Level Creation Megathread
That's a hard level. It would be perfect for FBF.
- Tue Jun 28, 2016 7:30 pm
- Forum: Electric Shocktopus
- Topic: Feel Bad Friday(s)!
- Replies: 124
- Views: 954785
Re: Feel Bad Friday(s)!
There hasn't been an FBF in the past 26 days. What happened?
- Tue May 31, 2016 12:47 pm
- Forum: Gravity Simulator
- Topic: Gravity Art Megathread
- Replies: 61
- Views: 189375
Re: Gravity Art Megathread
Kind of looks like an earthworm (Select yellow star, click Lagrange, click blue star): Gravity Fun at TestTubeGames.com: [ForceGr: abs(1000*((r^3-1)*abs(ln(r))+(1+r^3)*ln(r)))/(2*r^1.99*(1+1000*abs(ln(r)))),Zoom: 1], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: 400,y0: 0,vx: 0,vy: -22.6...
- Fri Feb 19, 2016 11:23 am
- Forum: Electric Shocktopus
- Topic: Feel Bad Friday(s)!
- Replies: 124
- Views: 954785
Re: Feel Bad Friday(s)!
I hope there will be an FBF this week. It's been 3 weeks since the last one.
EDIT: Why hasn't there been an FBF in the past 3 weeks?
EDIT: Why hasn't there been an FBF in the past 3 weeks?
- Sun Feb 07, 2016 3:35 pm
- Forum: Gravity Simulator
- Topic: Any news on GSim?
- Replies: 2
- Views: 15420
Any news on GSim?
It's been over a year since 30.02. Any recent updates?
- Fri Feb 05, 2016 3:29 pm
- Forum: Gravity Simulator
- Topic: Gravity Art Megathread
- Replies: 61
- Views: 189375
Re: Gravity Art Megathread
What I meant was as follows: The resonance can be calculated from the number of loops the object makes in Lagrangian mode. You put the total number of pericenter passes (cycles) before the orbit lines up again on the bottom. The top can be calculated from how many loops it skips with each pass: (Tot...
- Sun Dec 27, 2015 8:52 pm
- Forum: Gravity Simulator
- Topic: Gravity Art Megathread
- Replies: 61
- Views: 189375
Re: Gravity Art Megathread
Gravity Fun at TestTubeGames.com: [ForceGr: 1/(sqrt(abs(r-1))+1)+abs(ln(r))/r^2,Zoom: 0.25,xSet: 0,ySet: 0], [x0: 100,y0: 0,vx: 0,vy: 9.11,t0: 0,who: 3,m: 0,c: 2], [x0: 100,y0: 0,vx: 0,vy: -4,t0: 0,who: 3,m: 0,c: 6], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: -1000,y0: 0,vx: 0,vy: -7...
- Mon Sep 21, 2015 3:29 pm
- Forum: Electric Shocktopus
- Topic: Feel Bad Friday(s)!
- Replies: 124
- Views: 954785
Re: Feel Bad Friday(s)!
Any chance you could post the code for Sea Star Reef? I want to try it.