Search found 68 matches

by Stargate38
Wed Nov 30, 2016 4:58 pm
Forum: Electric Shocktopus
Topic: Shocktopus Steam Release Thread
Replies: 7
Views: 28887

Re: Shocktopus Steam Release Thread

Never mind. I got my key working. I was hitting the wrong button.
by Stargate38
Wed Nov 23, 2016 6:32 pm
Forum: Electric Shocktopus
Topic: Shocktopus Steam Release Thread
Replies: 7
Views: 28887

Re: Shocktopus Steam Release Thread

I have it on Humblebundle. Can you PM me a key?
by Stargate38
Wed Aug 24, 2016 4:54 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 103
Views: 569704

Re: Level Creation Megathread

That's a hard level. It would be perfect for FBF.
by Stargate38
Tue Jun 28, 2016 7:30 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 954785

Re: Feel Bad Friday(s)!

There hasn't been an FBF in the past 26 days. What happened?
by Stargate38
Tue May 31, 2016 12:47 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 61
Views: 189375

Re: Gravity Art Megathread

Kind of looks like an earthworm (Select yellow star, click Lagrange, click blue star): Gravity Fun at TestTubeGames.com: [ForceGr: abs(1000*((r^3-1)*abs(ln(r))+(1+r^3)*ln(r)))/(2*r^1.99*(1+1000*abs(ln(r)))),Zoom: 1], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: 400,y0: 0,vx: 0,vy: -22.6...
by Stargate38
Fri Feb 19, 2016 11:23 am
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 954785

Re: Feel Bad Friday(s)!

I hope there will be an FBF this week. It's been 3 weeks since the last one.

EDIT: Why hasn't there been an FBF in the past 3 weeks?
by Stargate38
Sun Feb 07, 2016 3:35 pm
Forum: Gravity Simulator
Topic: Any news on GSim?
Replies: 2
Views: 15420

Any news on GSim?

It's been over a year since 30.02. Any recent updates?
by Stargate38
Fri Feb 05, 2016 3:29 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 61
Views: 189375

Re: Gravity Art Megathread

What I meant was as follows: The resonance can be calculated from the number of loops the object makes in Lagrangian mode. You put the total number of pericenter passes (cycles) before the orbit lines up again on the bottom. The top can be calculated from how many loops it skips with each pass: (Tot...
by Stargate38
Sun Dec 27, 2015 8:52 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 61
Views: 189375

Re: Gravity Art Megathread

Gravity Fun at TestTubeGames.com: [ForceGr: 1/(sqrt(abs(r-1))+1)+abs(ln(r))/r^2,Zoom: 0.25,xSet: 0,ySet: 0], [x0: 100,y0: 0,vx: 0,vy: 9.11,t0: 0,who: 3,m: 0,c: 2], [x0: 100,y0: 0,vx: 0,vy: -4,t0: 0,who: 3,m: 0,c: 6], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: -1000,y0: 0,vx: 0,vy: -7...
by Stargate38
Mon Sep 21, 2015 3:29 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 954785

Re: Feel Bad Friday(s)!

Any chance you could post the code for Sea Star Reef? I want to try it.