Search found 523 matches

by A Random Player
Sat May 09, 2015 9:12 pm
Forum: Electric Shocktopus
Topic: Version 0.5
Replies: 9
Views: 32104

Re: Version 0.5

So is this happening for anyone but me? I can only go up to page 3 of the editor, regardless of how many levels are on page 4 (n>=0). Also check this out: [The Electric Shocktopus-"Volcano Shape"-eNqr1hkFgwcYGRCnAr86YtWYEbYQogSPKrCUGRjiUQYzA6wMn4lwKYhKPEpRhHEpwxDHpgpTM5BrbILENyQfVlcrlSjpRM...
by A Random Player
Sat May 09, 2015 2:14 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 961977

Re: Feel Bad Friday(s)!

"He's not actually going to play through the waiting that many times." ..."Surely he'll realize the title's ironic by inspection of the mechanism." "It took this long?" I will admit that these gun mechanisms are sometimes obfuscated, so what was obvious to me when makin...
by A Random Player
Wed Apr 29, 2015 8:21 pm
Forum: Science Games from Elsewhere
Topic: Cool Science Websites
Replies: 25
Views: 77262

Re: Cool Science Websites

This was mentioned on the Kerbal sub: Fluid Dynamics Simulation by Dan Schroeder (at Weber State Uni).
Remember your von Kármán vortex streets? Remember how airplanes generate lift (NOT Bernoulli)? Interactions of vortices? You can mess around with this sim.
by A Random Player
Sun Apr 26, 2015 11:49 am
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 961977

Re: Feel Bad Friday(s)!

For this week's FBF we're heading waaaaay back in time... to the very beginning. The first user-generated level... by Chemi. "Danmaku Barrage" Hold on a second.. What about Robly's level ( mentioned on the blog )? Came about a week before Danmaku Barrage, though it's pretty easy compared ...
by A Random Player
Sun Apr 19, 2015 6:05 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 961977

Re: Feel Bad Friday(s)!

Okay, Friday is here, and that brings another video... this one living up to the title of Feel Bad Friday. It's another level by A Random Player this week... and I must say, with so many new levels posted by Random, it was hard to choose -- but Juggling caught my eye. I'll leave it to history to de...
by A Random Player
Thu Apr 09, 2015 9:31 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 103
Views: 575471

Re: Level Creation Megathread

Double post? Well, it's been almost a week already, and you don't notice edits. Juggling [The Electric Shocktopus-"Juggling"-eNrtmE0OgjAQhe/Cugum06l6FsPWC+iu8e42QEMh2p9AMOj7piT8PAqU10eCU0yrGqkMhxAk0Zdog9f1lcRwjYjstMSwWYhpauP7okXJrHjYET+vvBuKoGhTt8s6Pl8+64p66e9LKip1yULEZO3hJb2KJdNRrwqjXvMg/...
by A Random Player
Mon Apr 06, 2015 6:14 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 961977

Re: Feel Bad Friday(s)!

I'm thinking that you know how FBF is one level, that's very hard (about 15 min)? We could have some FBFs featuring 2 or 3 simpler, but still interesting levels (replacing or in addition to the long one). This is so a level doesn't have to be very hard to make it on to FBF. (Also I totally nominate ...
by A Random Player
Fri Apr 03, 2015 5:46 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 103
Views: 575471

Re: Level Creation Megathread

More levels! Tedium Box Maze Spike Boxes (Note - This level is impossible.) [The Electric Shocktopus-"Spike Boxes"-eNrtVUsSgyAMvYtrFqX6dDxLx20v0O6Y3r1+UT4hoHTTIc7oGB55JHmAEqzh5LPMtWM5P5EQP4M7Ys45xoER/wzKz2v/HfF2LCJsNCyUv1XQ3XHvyawCSWuUj9Hnd7oOvqpxKESsgy+qMRAHkxZVWIZyniFF3dgBDYXJGVjD5TVlP7Z...
by A Random Player
Fri Apr 03, 2015 5:30 pm
Forum: Electric Shocktopus
Topic: Version 0.5
Replies: 9
Views: 32104

Re: Version 0.5

Thought of another idea. You know how each user-made level takes up a slot in the level editor? Could you add the ability to move the levels around? I have imported every user-made level I could find into my copy of TES, and being able to organize them would be great. We could have folders! Etc etc...
by A Random Player
Fri Apr 03, 2015 4:39 pm
Forum: Electric Shocktopus
Topic: Version 0.5
Replies: 9
Views: 32104

Re: Version 0.5

Re: = now shows deaths Couldn't we already have done that in .41? ;) Overall, this is quite improved, though I still get occasional crashes upon launch. I think 7 switches is rather arbitrary though. Colors aren't that hard to make. I recently made a small game which required many distinct colors, a...