More programming stuffs

A spot for all things TestTube
User avatar
wtg62
Posts: 174
Joined: Mon Jan 27, 2014 11:30 pm
Location: Texas, United States

More programming stuffs

Post by wtg62 »

Did you think I was dead? No, I HAVE COME BACK BEFORE YOUR VERY EYES!

And, I have come back with some more HTML5 canvas experiments...
https://dl.dropboxusercontent.com/u/556 ... egame.html

(Yep, first tile engine I've ever made, GO ME!)
This message has been brought to you by wtg62, duh!
User avatar
testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: More programming stuffs

Post by testtubegames »

Screen Shot 2014-11-22 at 9.39.44 PM.png
Screen Shot 2014-11-22 at 9.39.44 PM.png (16.16 KiB) Viewed 17024 times
User avatar
wtg62
Posts: 174
Joined: Mon Jan 27, 2014 11:30 pm
Location: Texas, United States

Re: More programming stuffs

Post by wtg62 »

Wow, thanks! Haha... that's pretty nice man.
This message has been brought to you by wtg62, duh!
User avatar
testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: More programming stuffs

Post by testtubegames »

So did you make this just to experiment a bit with HTML5, or is there a wtg platformer that might be in the works?
User avatar
wtg62
Posts: 174
Joined: Mon Jan 27, 2014 11:30 pm
Location: Texas, United States

Re: More programming stuffs

Post by wtg62 »

There might be a platformer in the works... we'll see, haha. I'm actually planning on rewriting the engine and making it much better.

Oh, also...
Check out this little clone of GeoSketch I made.
This message has been brought to you by wtg62, duh!
User avatar
testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: More programming stuffs

Post by testtubegames »

There is some arrangement of spinning lines that will spell out "Rad"... but try as I might I can't find them. Looks like we may need a million monkeys playing a million lineifys.

These are some neat projects -- I do love seeing what you all are working on. It's amazing how many of us are not just players but also creators. Makes me almost want to have a game jam or something, where we join forces on a (quick/silly/weird) project. Or have a theme, and all riff on it. Then again, I'm running at about 150% capacity right now, so it might not be the best time to start throwing more projects into the ring :)
User avatar
wtg62
Posts: 174
Joined: Mon Jan 27, 2014 11:30 pm
Location: Texas, United States

Re: More programming stuffs

Post by wtg62 »

Here's a little JS version of the game Black Box I made...
https://dl.dropboxusercontent.com/u/556 ... ckbox.html

As for that other tile game...
I am working on more tile related stuff, but I gotta learn about Swept AABB collision first, as I still have the most glitchy collision system ever.
Maybe since I'm using a circle to represent the player I'll do something that has to do with the Pythagorean theorem, and some trig functions, rather than AABB.
This message has been brought to you by wtg62, duh!
User avatar
testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: More programming stuffs

Post by testtubegames »

I'm not familiar with the game black box. It was a bit counter-intuitive to try and pick up, but I didn't find any bugs in it. (At least as I understand the rules)

Glitchy collisions can be a pain in the butt. It is surprisingly hard to do them well. For Velocity Raptor I made the whole collision system from scratch which was (a) tons of work, (b) sprawling and ugly and confusing, and (c) probably necessary... 'cause, hey, relativity. Pretty custom job.

For the Electric Shocktopus, I found a nice basic platformer engine that someone had built. The final game has changed a bunch of it, but it gave me a nice place to start. If you're interested, you can find it here.
User avatar
wtg62
Posts: 174
Joined: Mon Jan 27, 2014 11:30 pm
Location: Texas, United States

Re: More programming stuffs

Post by wtg62 »

https://dl.dropboxusercontent.com/u/556 ... graph.html
Polar function grapher! (type t or θ or φ for theta)
I'm gonna fix up the parser (it converts what you input to js code) soon, but for now, you can use sin, cos, tan, and cot.
This message has been brought to you by wtg62, duh!
A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: More programming stuffs

Post by A Random Player »

wtg62 wrote:https://dl.dropboxusercontent.com/u/556 ... graph.html
Polar function grapher! (type t or θ or φ for theta)
I'm gonna fix up the parser (it converts what you input to js code) soon, but for now, you can use sin, cos, tan, and cot.
Psst. Invert the y-axis. (Most computer drawing things start with y=0 at the top, and increase y as you go down the screen.)
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Post Reply