Ultimate Pulsar Simulator

A Slide Rule, a Sundial, and a Physicist walk into a bar
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testtubegames
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Ultimate Pulsar Simulator

Post by testtubegames »

Sit down.

Prepare yourself.

THE ULTIMATE PULSAR SIMULATOR is here!
A Random Player
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Re: Ultimate Pulsar Simulator

Post by A Random Player »

Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim? :P
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testtubegames
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Re: Ultimate Pulsar Simulator

Post by testtubegames »

A Random Player wrote:Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim? :P
That's an incredible hack! Just goes to show, when you've made a complex, rich simulation -- people will push its bounds in creative ways you couldn't possible imagine. I added your tip to the main pulsar page, so everyone can benefit from it.
NealCruco
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Re: Ultimate Pulsar Simulator

Post by NealCruco »

Doesn't work for me. Neither the arrow keys nor the mouse do anything. Here's what I see.
Edit: I'm an idiot. The controls work now, and apparently the pulsar's supposed to be the size of an asteroid. We all have times when our brains go on strike...and after a 13.5-hour drive, mine's tired of working.
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pulsar.png
pulsar.png (40.21 KiB) Viewed 25028 times
Last edited by NealCruco on Thu May 29, 2014 9:10 pm, edited 1 time in total.
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testtubegames
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Re: Ultimate Pulsar Simulator

Post by testtubegames »

Ooooh, that looks good. It's like I'm standing outside, looking up at a *real* pulsar. Nice screenshot, Neal!
greatScreenshot.png
greatScreenshot.png (41.6 KiB) Viewed 25027 times
If you're having trouble, you can activate Random's suggested "Telescope Mode" :)
NealCruco
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Re: Ultimate Pulsar Simulator

Post by NealCruco »

Haha, thanks! I was just trying to get a screenshot with the dot visible. Glad the screenshot turned out so awesomely.
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testtubegames
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Re: Ultimate Pulsar Simulator

Post by testtubegames »

You had me worried for a moment that there was a bug in the simulator.

Wouldn't surprise me too much. In 500k lines of code, there's bound to be an error somewhere. ;)
NealCruco
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Re: Ultimate Pulsar Simulator

Post by NealCruco »

Half a million lines of code for a 100x100 square?!? Whoa.
exfret
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Re: Ultimate Pulsar Simulator

Post by exfret »

I don't believe you. You couldn't have coded 500K lines of code. Right?
Nobody ever notices my signature. ):
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testtubegames
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Re: Ultimate Pulsar Simulator

Post by testtubegames »

exfret wrote:I don't believe you. You couldn't have coded 500K lines of code. Right?
Well, I needed to simulate the fluid dynamics of the pulsar, as well as the path the light took through various dust clouds to reach your eyes. ;)
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