Black Hole Explorer
Posted: Thu Sep 20, 2018 1:39 pm
The distortion of space (and especially time) around black holes is fascinating to me - so I made an experimental little sim, to see if I could recreate that.
https://testtubegames.com/ShareBox/blackhole/
Move around, explore the space, and add (or shoot, if you're moving) Beacons to see how clocks tick differently.
For reference, you're moving in a 2D slice around a black hole... with the grid lines representing polar coordinates, and the surface of the black hole being the circle at the bottom. Oh, and there aren't any forces present, at least not yet -- everything there moves at a constant velocity. It's more about exploring the coordinate space. Imagine everything has rockets that counteract any forces they encounter.
It's the first time for this project to see the light of day, so I'd appreciate any feedback about it (what was confusing, or worked, or what might make it more helpful as a tool for exploration).
https://testtubegames.com/ShareBox/blackhole/
Move around, explore the space, and add (or shoot, if you're moving) Beacons to see how clocks tick differently.
For reference, you're moving in a 2D slice around a black hole... with the grid lines representing polar coordinates, and the surface of the black hole being the circle at the bottom. Oh, and there aren't any forces present, at least not yet -- everything there moves at a constant velocity. It's more about exploring the coordinate space. Imagine everything has rockets that counteract any forces they encounter.
It's the first time for this project to see the light of day, so I'd appreciate any feedback about it (what was confusing, or worked, or what might make it more helpful as a tool for exploration).