Minor distance render bug, probably
Posted: Mon Mar 12, 2018 10:37 pm
I notice that when I'm in "seen" mode, it seems like my "actual" position is a little further ahead than displayed. For example, if I accelerate towards a wall, I see the wall appear to bend towards me, but when it's still about half a shadow away from me, suddenly I've hit it already and bounce off slightly. It makes it a little hard to time stops in front of water. I guess it *could* be a relativistic effect, but I'd be a little surprised, since light's always supposed to move faster than anything else you perceive (so it wouldn't make sense for the wall to hit you before you see it coming).