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Level Creation Megathread

Posted: Sun Jul 21, 2013 12:14 pm
by testtubegames
You all know what this means...

Yup, Velocity Raptor has a new (beta) level editor. Go create some rad levels, and come back and show us all what you've made. (Bugs/problems with the new system are welcome, too!)

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 5:30 am
by robly18
Request: ability to change times for the fire tile?

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 10:04 am
by A Random Player
Please tell me if this level is possible?

Code: Select all

[My Level 1, [o,o,t-10-0,t-10-1,t-10-2,w,t-10-0,t-10-1,t-10-2,t-10-3,w,t-10-1,t-10-2,t-10-3,t-10-4;w,w,w,w,t-10-3,w,t-10-9,w,w,t-10-4,w,t-10-0,w,w,t-10-5;t-10-8,t-10-7,t-10-6,t-10-5,t-10-4,w,t-10-8,t-10-7,w,t-10-5,w,t-10-9,w,w,t-10-6;t-10-9,w,w,w,w,w,w,t-10-6,w,t-10-6,w,t-10-8,w,w,t-10-7;t-10-0,w,t-10-0,t-10-1,t-10-2,w,t-10-4,t-10-5,w,t-10-7,w,t-10-7,w,w,t-10-8;t-10-1,w,t-10-9,w,t-10-3,w,t-10-3,w,w,t-10-8,w,t-10-6,t-10-7,t-10-2,t-10-9;t-10-2,w,t-10-8,w,t-10-4,w,t-10-2,t-10-1,w,t-10-9,w,t-10-5,w,w,t-10-0;t-10-3,w,t-10-7,w,t-10-5,w,w,t-10-0,w,t-10-0,w,t-10-4,w,o,o;t-10-4,t-10-5,t-10-6,w,t-10-6,t-10-7,t-10-8,t-10-9,w,t-10-1,t-10-2,t-10-3,w,o,o;;]]

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 10:28 am
by robly18
A Random Player wrote:Please tell me if this level is possible?

Code: Select all

[My Level 1, [o,o,t-10-0,t-10-1,t-10-2,w,t-10-0,t-10-1,t-10-2,t-10-3,w,t-10-1,t-10-2,t-10-3,t-10-4;w,w,w,w,t-10-3,w,t-10-9,w,w,t-10-4,w,t-10-0,w,w,t-10-5;t-10-8,t-10-7,t-10-6,t-10-5,t-10-4,w,t-10-8,t-10-7,w,t-10-5,w,t-10-9,w,w,t-10-6;t-10-9,w,w,w,w,w,w,t-10-6,w,t-10-6,w,t-10-8,w,w,t-10-7;t-10-0,w,t-10-0,t-10-1,t-10-2,w,t-10-4,t-10-5,w,t-10-7,w,t-10-7,w,w,t-10-8;t-10-1,w,t-10-9,w,t-10-3,w,t-10-3,w,w,t-10-8,w,t-10-6,t-10-7,t-10-2,t-10-9;t-10-2,w,t-10-8,w,t-10-4,w,t-10-2,t-10-1,w,t-10-9,w,t-10-5,w,w,t-10-0;t-10-3,w,t-10-7,w,t-10-5,w,w,t-10-0,w,t-10-0,w,t-10-4,w,o,o;t-10-4,t-10-5,t-10-6,w,t-10-6,t-10-7,t-10-8,t-10-9,w,t-10-1,t-10-2,t-10-3,w,o,o;;]]
Pretty sure not. The tiles are moving faster than the raptor can walk I'm affraid.

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 10:30 am
by A Random Player
robly18 wrote:
A Random Player wrote:Please tell me if this level is possible?

Code: Select all

[My Level 1, [o,o,t-10-0,t-10-1,t-10-2,w,t-10-0,t-10-1,t-10-2,t-10-3,w,t-10-1,t-10-2,t-10-3,t-10-4;w,w,w,w,t-10-3,w,t-10-9,w,w,t-10-4,w,t-10-0,w,w,t-10-5;t-10-8,t-10-7,t-10-6,t-10-5,t-10-4,w,t-10-8,t-10-7,w,t-10-5,w,t-10-9,w,w,t-10-6;t-10-9,w,w,w,w,w,w,t-10-6,w,t-10-6,w,t-10-8,w,w,t-10-7;t-10-0,w,t-10-0,t-10-1,t-10-2,w,t-10-4,t-10-5,w,t-10-7,w,t-10-7,w,w,t-10-8;t-10-1,w,t-10-9,w,t-10-3,w,t-10-3,w,w,t-10-8,w,t-10-6,t-10-7,t-10-2,t-10-9;t-10-2,w,t-10-8,w,t-10-4,w,t-10-2,t-10-1,w,t-10-9,w,t-10-5,w,w,t-10-0;t-10-3,w,t-10-7,w,t-10-5,w,w,t-10-0,w,t-10-0,w,t-10-4,w,o,o;t-10-4,t-10-5,t-10-6,w,t-10-6,t-10-7,t-10-8,t-10-9,w,t-10-1,t-10-2,t-10-3,w,o,o;;]]
Pretty sure not. The tiles are moving faster than the raptor can walk I'm affraid.
But you have to take time dilation/length contraction into account, I think.


--

This level is possible only by exploiting a glitch (or rather, lag/imperfection]:

Code: Select all

[Canolaser, [o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,b4-2.5-.2,o,o,o,o,o,o,o,o;;]]
--

Demonstrates... Simultaneity? And light clocks?

Code: Select all

[Bouncing Bullets, [o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,b2-2.7-5,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,b4-2.7-5,o;;]]
--

Relativistic Danmaku

Code: Select all

[Relativistic Danmaku, [o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;b1-2.2-2,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,b1-2.2-2,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,b1-2.2-2,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,b1-2.2-2,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,b1-2.2-2,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,b1-2.2-2,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,b1-2.2-2,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;;]]
Easy in Measured, but seen...

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 12:04 pm
by testtubegames
robly18 wrote:Request: ability to change times for the fire tile?
Done and done. You can now set the time for the block and for the raptor.
A Random Player wrote:But you have to take time dilation/length contraction into account, I think.
It might be do-able. On my laptop, though, it's comically laggy, which I suppose helps because I have more time to control the raptor. It worked in 'Newton' mode... and in 'Measured' mode I made it about halfway before I fell off. It seems if might be possible if your run it perfectly.
A Random Player wrote:This level is possible only by exploiting a glitch (or rather, lag/imperfection]:

Code: Select all

[Canolaser, [o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,b4-2.5-.2,o,o,o,o,o,o,o,o;;]]
That's great! It's funny how little assumptions I had when making the game engine totally fail when there's a level editor involved. Little rules of thumb like "you'll never need more than a dozen trap doors", or "you'll never add more than one bullet per frame" completely go out the window. It's fun to see you all find and push those boundaries
A Random Player wrote:Demonstrates... Simultaneity? And light clocks?
Wow, that looks cool. Maybe I need to add some psychedelic tunes to the soundtrack...

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 12:10 pm
by A Random Player
How do you flip the starting position of garages?

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 12:31 pm
by testtubegames
A Random Player wrote:How do you flip the starting position of garages?
There's no way to do that at the moment. Practically, the behavior of the garages should be the same no matter which one is closed first. (If the far door is closed, then you can wander all the way into the garage before tripping it... if the near door is closed, it opens right when you touch it - closing the far door - and you can wander all the way into the garage before tripping it again.)

So for simplicity, I had left it out. I could add it in if it's something you'd like.

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 1:14 pm
by A Random Player
testtubegames wrote:
A Random Player wrote:How do you flip the starting position of garages?
There's no way to do that at the moment. Practically, the behavior of the garages should be the same no matter which one is closed first. (If the far door is closed, then you can wander all the way into the garage before tripping it... if the near door is closed, it opens right when you touch it - closing the far door - and you can wander all the way into the garage before tripping it again.)

So for simplicity, I had left it out. I could add it in if it's something you'd like.
Well, I had just thought if a level needed a certain garage-velocity going left somewhere in the level, this would be needed. Wouldn't be that common though.
testtubegames wrote:
robly18 wrote:Request: ability to change times for the fire tile?
Done and done. You can now set the time for the block and for the raptor.
It appears that a raptor time less than 10 in the fire block give the raptor exactly 10 seconds of fire.

Re: Level Creation Megathread

Posted: Mon Jul 22, 2013 1:43 pm
by testtubegames
A Random Player wrote:It appears that a raptor time less than 10 in the fire block give the raptor exactly 10 seconds of fire.
All fixed. Thanks for catching that