Quarks
Posted: Wed Jul 03, 2013 10:50 am
Will you be adding quarks soon?
I :Have some ideas about t :Hem.
I :Have some ideas about t :Hem.
Bringing Science to Life... then chatting about it
https://www.testtubegames.com/forums/
I thought there were only six? Up, down, top, bottom, charm and strange?testtubegames wrote:I don't see agent Higgs necessarily getting in to group theory stuff (such as why there are 8 quarks, which is awesome). Those symmetry groups would make for a fun game though. Did you have any gluon-specifics in mind?
I think Andy meant that there are 8 gluons.robly18 wrote:I thought there were only six? Up, down, top, bottom, charm and strange?testtubegames wrote:I don't see agent Higgs necessarily getting in to group theory stuff (such as why there are 8 quarks, which is awesome). Those symmetry groups would make for a fun game though. Did you have any gluon-specifics in mind?
All I was thinking about was gluons letting quarks switch color charges.testtubegames wrote:Not for another month, for sure. I'm afraid that's about as specific as I can be at the moment. (I'm basing that on a fair amount of travel this summer... Plus the time to get Shocktopus ready).
The plan with the gluons was to make them like the photons. They don't exist as tiles...but rather as a force. So quarks will get pulled together by gluons (depending on their colors), and the gluons will also let quarks switch colors.
I don't see agent Higgs necessarily getting in to group theory stuff (such as why there are 8 quarks, which is awesome). Those symmetry groups would make for a fun game though. Did you have any gluon-specifics in mind?
Yeah, I'm constantly amazed how *many* different styles of games are possible and appropriate for even such specific topics. Any game choice has a focus on one subtopic, and glosses over another. So Higgs basically ignores 1/r^2 force laws for the electric force. Which is really more appropriate for a game like Shocktopus (part of why I'm making it, in fact). I've also gotten suggestions for collision-type particle games, for a depiction of what truly happens in particle collisions/showers. And a game that really focuses entirely on quarks could be nest, too!robly18 wrote: Anyway, I personally think a game based around quarks would best fit outside of higgs. The goal of getting to a certain spot isn't nearly as interesting when you have on your hands the possibility for complicated things such as making nuclei!
I do see a problem though. Would this bypass things such as color confinement
Yeah, I'm working on getting quarks to neutralize once you have all three colors -- or a color anticolor pair -- (at which point they only tug on close quarks, not far ones). The math for finding the proper groups ends up being a bit tricky, but I should be able to work that out. (Imagine a board filled entirely with quarks. Red, blue, green... The whole lot. Now group them into 'white' combinations - one of each color adjacent to each other. Do it in a way so that you make the most groups possible without using any particles twice. Quite a puzzle. The algorithm I set up tends to take a long time if you have a bunch of quarks.)19683 wrote: All I was thinking about was gluons letting quarks switch color charges.
Another thought: Maybe when 3 quarks with different color charges are touching each other, they neutralize, only interacting with each other.
Maybe when three quarks are touching each other, they " :Hadronize", spontaneously turning into a giant 2x2 :Hadron like a proton or a neutron. :Hadrons can then interact with each other via the residual strong force.testtubegames wrote:Yeah, I'm constantly amazed how *many* different styles of games are possible and appropriate for even such specific topics. Any game choice has a focus on one subtopic, and glosses over another. So Higgs basically ignores 1/r^2 force laws for the electric force. Which is really more appropriate for a game like Shocktopus (part of why I'm making it, in fact). I've also gotten suggestions for collision-type particle games, for a depiction of what truly happens in particle collisions/showers. And a game that really focuses entirely on quarks could be nest, too!robly18 wrote: Anyway, I personally think a game based around quarks would best fit outside of higgs. The goal of getting to a certain spot isn't nearly as interesting when you have on your hands the possibility for complicated things such as making nuclei!
I do see a problem though. Would this bypass things such as color confinement
In Agent Higgs, I'm planning on enforcing color confinement by making it so that once quarks of different colors touch, they're stuck forever. You don't have enough energy to pull them apart (and make new quarks).
Yeah, I'm working on getting quarks to neutralize once you have all three colors -- or a color anticolor pair -- (at which point they only tug on close quarks, not far ones). The math for finding the proper groups ends up being a bit tricky, but I should be able to work that out. (Imagine a board filled entirely with quarks. Red, blue, green... The whole lot. Now group them into 'white' combinations - one of each color adjacent to each other. Do it in a way so that you make the most groups possible without using any particles twice. Quite a puzzle. The algorithm I set up tends to take a long time if you have a bunch of quarks.)19683 wrote: All I was thinking about was gluons letting quarks switch color charges.
Another thought: Maybe when 3 quarks with different color charges are touching each other, they neutralize, only interacting with each other.