Page 1 of 1

Web Version 0.8

Posted: Thu Nov 19, 2015 3:28 pm
by testtubegames
One of the projects I've been working on lately is porting The Electric Shocktopus over to a free web version. (Weird, started life as a flash game, became a standalone game, and now will have a 'lite' version on the web again.) It has been fairly uneventful, thanks to Unity, though the webgl port is clearly still in beta. Whew, there were a lot of little issues to work out!

I've posted the latest build of it here (http://testtubegames.com/ShareBox/shocktopus_web/) for people to check out. Assuming it works, I'll make a happy little page for it (not the blank white one it has now) and start spreading it around.

The free web version...
-Has the first 15 levels of the game
-Includes charges, uniform electric fields, and magnetic fields
-Includes the level editor, and sharing-capability
-Does not include any post-level-15 mechanics (conductors, currents, toggle-switches, heat-seeking-missiles, exploding tiles, and 'out' magnetic fields)

That actually makes for a tight, snappy little game... with some good, approachable physics packed in. Not as much as the full game, of course, but combine that with the powerful level editor and I'm hoping it'll provide a lot of entertainment for players.

Side-note, this is officially Version 0.8, so it does have a few little improvements over 0.7. (Such as the improved voltmeter.) The standalone 0.8 will be coming out shortly.

With the web version, you can share levels by sharing a url with the level code appended (like in Bond Breaker), so here are a couple quick levels I pulled together to show that feature off:
Fly: http://bit.ly/1QwMm3e
Snipes M7: http://bit.ly/1I01djV (a nod to Atompath by Random)

Known bugs:
-Weird sfx... a bug having to do with webgl/html5 makes sfx like the 'hover-over-a-button' weird/non-existent.
-On the level buttons, the thumbnail is shifted slightly. Webgl is odd.