Yeah, in reality, there would never be nine stars hanging out together to create the "extreme gravity" we're discussing with an object flinging around it like this. I set up an orbit with the same mass differential as the sun to mercury. Even at a distance of "1000", this planet is extremely close to the star, and the tidal forces would most definitely crush the planet anyway.I think I should be able to improve upon that in the next version. It never really came up to me in the current version, since when I made the line-drawing algorithm, there were no positive exponent force laws. So the only places you'd get extreme gravity would be very close to a star... and at that point you wouldn't see the lines much anyway -- since the star blocked most of them.
Code: Select all
Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: .2,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 6021500], [x0: 0,y0: 1000,vx: 40,vy: -0,t0: 0,who: 2,m: 1]