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Re: Priorities

Posted: Tue Jul 08, 2014 10:07 am
by exfret
robly18 wrote:Too Long; Didn't Read.

Just saying, exfret, you might want to practice the art of paragraphs. Bolding and yellow(ing?) text isn't enough.
Sorry. :oops:

Re: Priorities

Posted: Wed Jul 09, 2014 2:06 pm
by NealCruco
So now that my first choice is complete, can I choose again? If so, I'd like save slots. It would be convenient to save three or so save codes without having to copy and paste. And it doesn't seem like it would be too hard either...

Re: Priorities

Posted: Wed Jul 09, 2014 3:41 pm
by testtubegames
NealCruco wrote:So now that my first choice is complete, can I choose again? If so, I'd like save slots. It would be convenient to save three or so save codes without having to copy and paste. And it doesn't seem like it would be too hard either...
You got it! Save slots, coming right up!

Re: Priorities

Posted: Thu Aug 28, 2014 3:29 pm
by testtubegames
Getting to work on the next update -- and want to make sure I've got a good list o' stuff:

a) Save Slots
b) More functions you can type in
c) Fix some dust bugs (doesn't work with relativity, etc)
d) Fix the appearance of the black holes -- so they don't have residual star-parts
e) Various other bug-fixes
f) Auto-fire by pressing 'f', suggested by someone on reddit -- and I love the autofire for the dust, so I'm excited to give that a go.

1) also want to update the online version, it doesn't even have the tutorial yet, gasp!

...and whatever else I can sneak in. Anyone else want to throw their hats into the proverbial priority ring, perchance?

Re: Priorities

Posted: Wed Sep 03, 2014 7:14 pm
by wtg62
Save slots. Yes. Maybe have GSim save our simulations as .txt files?

Re: Priorities

Posted: Wed Sep 03, 2014 9:21 pm
by NealCruco
wtg62, you have always been able to save your creations as .txt files. Make something, click the save/load button, and copy and paste the text in the top box.
In-game saves aren't here yet, but they're on the list and on Andy's mind as he makes the next version.

Re: Priorities

Posted: Wed Sep 03, 2014 11:43 pm
by wtg62
I was aware.
Just thought *maybe* would add some convenience.

Re: Priorities

Posted: Wed Sep 03, 2014 11:44 pm
by testtubegames
Yeah, in-game saves definitely. But making a txt file with your stuff in it *is* something that Unity can do. Would you want to make individual .txt files for each thing you make? Or would you want a way to print out all N of your currently saved stuff into one file? I guess the question is, how do you see yourself using it?

Re: Priorities

Posted: Thu Sep 04, 2014 1:54 pm
by NealCruco
Wait...you two have given me an amazing idea. Maybe this is what you were saying, but here it is.
Before, my idea of in-game saves was slots that were actually part of the game. They would only be accessible from inside the game, and there would be a limited number of them. But wtg62 just made me think...What if GSim could load external .txt files as game saves? I already have a modest collection of saves that I copy-and-pasted into text files, so this would be so much better than internal save slots. Here's how it would work:
Instead of seeing two boxes when you clicked the save/load button, there would just be two buttons. The Save button would export the code for whatever was currently on screen to a text file, located in a pre-chosen folder (by default, the folder GSim runs out of). Maybe you'd get to pick a name, or maybe GSim would choose it for you. The Load button would have you pick a file (maybe using the OS's load dialog, or maybe just by specifying a file path), and then it would interpret the contents of that file as save code. If there was an error, it would tell you so.
The good things about this save/load method is that you could edit the text files all you wanted, and then load them straight from the program, without copy-and-pasting. Currently, in order to load a save, you have to open the file in a plain text editor, copy all the text to your clipboard, paste it into GSim's load box, and click Load. A bit of a hassle, especially when running in full-screen. This method would make saving and loading much better.
Is this how you envisioned saves too, Andy? Does this sound possible?

Re: Priorities

Posted: Thu Sep 04, 2014 6:07 pm
by robly18
I agree with Neal. Sounds relatively easy to pull off.

This would also make ARP's python magic easier to pull off I would assume.

EDIT: ARP pointed out this is my 404th post.

Witty comment not found.