Bug: Time display caps out at 2^18

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A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Bug: Time display caps out at 2^18

Post by A Random Player »

Please don't ask why I left GSim on for that long.
(I don't know why either.)
Time reversal indicates that the displayed value is the same as the internal value.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
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testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: Bug: Time display caps out at 2^18

Post by testtubegames »

Ah, the good ol' 3-days-running bug :) (Then again, I suppose you could get there a bunch faster in x100 mode...)

I bet I can get that number a bunch higher. Out of curiosity, did anything weird happen when you hit that number? (Planets stopped moving, eyes melted out of your head, etc)
A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Bug: Time display caps out at 2^18

Post by A Random Player »

Besides a strange ghost appearing behind me and the speed of light locally decreasing to a few m/s, nope. Everything went normally except the time variable didn't go up. Planets moved normally, flings worked normally, save saved normally (except that time was set to 262144). It's as if the dial which shows time simply got stuck. It's surely a simple fix.
I actually reached the time at normal speed. I left it on on the Sun-Earth-Moon example and forgot about it.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
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