One reason why you should add a way to view space-time curve
One reason why you should add a way to view space-time curve
Lagrange points in r^0
Please.
Please.
Convincing people that 0.9999... = 1 since 2012
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Re: One reason why you should add a way to view space-time c
Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells?
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
Re: One reason why you should add a way to view space-time c
Yes, the topography of the wells. Didn't quite know what to call them, and that wouldn't fit in the title anyway.testtubegames wrote:Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells?
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
Convincing people that 0.9999... = 1 since 2012
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Re: One reason why you should add a way to view space-time c
I think gravitational potential would work. But that doesn't fit.robly18 wrote:Yes, the topography of the wells. Didn't quite know what to call them, and that wouldn't fit in the title anyway.testtubegames wrote:Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells?
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
Re: One reason why you should add a way to view space-time c
General Relativity would be cool too.testtubegames wrote:Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells?
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
Please.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
Re: One reason why you should add a way to view space-time c
Perhaps with the ability to use clocks on bodies, make stars emit photons and give you a higher range of mass. I want to make a star so massive that light can't escape. This would actually be a nice way to study black holes.19683 wrote:General Relativity would be cool too.testtubegames wrote:Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells?
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
Please.
Convincing people that 0.9999... = 1 since 2012
Re: One reason why you should add a way to view space-time c
Stars could have "lifetimes", so that after a certain time has passed, they explode and collapse.robly18 wrote:Perhaps with the ability to use clocks on bodies, make stars emit photons and give you a higher range of mass. I want to make a star so massive that light can't escape. This would actually be a nice way to study black holes.19683 wrote:General Relativity would be cool too.testtubegames wrote:Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells?
By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange Points in r^0, and perhaps unsurprisingly, they're much easier to find than in the case of r^-2. Fewer squared denominators makes life easier. Maybe I'll check my math by seeing if I can get them to work in the simulator...
Please.
You could also put "life" on planets, then see how long it survives.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
Re: One reason why you should add a way to view space-time c
Andy, you have two options unless you want us to break into your house:19683 wrote:Stars could have "lifetimes", so that after a certain time has passed, they explode and collapse.robly18 wrote:Perhaps with the ability to use clocks on bodies, make stars emit photons and give you a higher range of mass. I want to make a star so massive that light can't escape. This would actually be a nice way to study black holes.19683 wrote: General Relativity would be cool too.
Please.
You could also put "life" on planets, then see how long it survives.
Start coding this. Now.
Or teach us how to code because I WANT THIS DONE
Also, I wonder if moons would live longer than their planets, seeing as they are in constant movement.
Convincing people that 0.9999... = 1 since 2012
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Re: One reason why you should add a way to view space-time c
They would probably either get eaten first (assuming stars will enter red giant phase) or get flung from their orbits, lasting quite a long time, if not forever. Unless they're smashed first.robly18 wrote:Andy, you have two options unless you want us to break into your house:19683 wrote:Stars could have "lifetimes", so that after a certain time has passed, they explode and collapse.robly18 wrote:
Perhaps with the ability to use clocks on bodies, make stars emit photons and give you a higher range of mass. I want to make a star so massive that light can't escape. This would actually be a nice way to study black holes.
You could also put "life" on planets, then see how long it survives.
Start coding this. Now.
Or teach us how to code because I WANT THIS DONE
Also, I wonder if moons would live longer than their planets, seeing as they are in constant movement.
To code: Get pygame, and learn about Python with its awesome tutorial. (you never said in what language!)
Last edited by A Random Player on Mon Jun 10, 2013 10:37 am, edited 1 time in total.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
Re: One reason why you should add a way to view space-time c
I don't think moons would live longer, because they are moving against the planets orbit half the time.robly18 wrote: Andy, you have two options unless you want us to break into your house:
Start coding this. Now.
Or teach us how to code because I WANT THIS DONE
Also, I wonder if moons would live longer than their planets, seeing as they are in constant movement.
If you want to learn coding (so do I), Andy uses action script 3. I'm as frustrated as you are about how slow the programming is.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))