Any news on GSim?
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Any news on GSim?
It's been over a year since 30.02. Any recent updates?
I LOVE your Gravity Simulator!
- testtubegames
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Re: Any news on GSim?
I'm afraid not - I've been pretty stretched lately getting Shocktopus and Bond Breaker 2.0 ready for release.
***Though*** that does give me hope that my development time on those two is going to ease up soon (Bond Breaker, for instance, has a March 3rd release date, and it should get less crunch-tastic after that). Which means I'll finally have time to sit down and overhaul GSim with all the suggestions I've gotten in the interim.
Doing the GSim Image of the Day on Twitter, though, has at least given me time to think more about the changes I'd like to make to it. So, hey, *research*.
***Though*** that does give me hope that my development time on those two is going to ease up soon (Bond Breaker, for instance, has a March 3rd release date, and it should get less crunch-tastic after that). Which means I'll finally have time to sit down and overhaul GSim with all the suggestions I've gotten in the interim.
Doing the GSim Image of the Day on Twitter, though, has at least given me time to think more about the changes I'd like to make to it. So, hey, *research*.
- testtubegames
- Site Admin
- Posts: 1148
- Joined: Mon Nov 19, 2012 7:54 pm
Re: Any news on GSim?
Update -
Finally carving out some time to work on the GSim. The first order of business - making some new UI systems. Not only is it always nice to have a fresh coat of paint on a project, the UI has always been a bit confusing in the simulator, and many of the new features will add in *even more* menus/options/etc.
Finally carving out some time to work on the GSim. The first order of business - making some new UI systems. Not only is it always nice to have a fresh coat of paint on a project, the UI has always been a bit confusing in the simulator, and many of the new features will add in *even more* menus/options/etc.