*Whoosh*
exfret appearifies out of thin air!
http://ncase.me/emoji-prototype/?remote ... 0annf_N9EA
Also see: http://wiki.evoludo.org/index.php?title ... sors_-_SDE
To get to spatial view, select "params." Go to the "Population" tab at the top. For "Population updates" select something other than the last two options (they don't support spatial dynamics). I personally like synchronous because it seems to be the least random option. Then go to the "Structure" tab and for "Population structure" select one of the lattice options (e.g.- "N: square lattice").
To make the game fair (ie- equal for rock, paper, and scissors), you can go to the "Game" tab at the top and replace the positive and negative numbers with 1 and -1 respectively. To reduce nonsensical strategy-switches (i.e.- a rock switching to a scissors when there is no paper), you can go to the "Player" tab at the top and choose an option like "B: best-reply" or "I: imitate/replicate (better only)". Each of the options behaves a bit differently, so you can play around, but beware that it's a bit buggy and might freeze or need the page to be refreshed. It's really cool, though, so you should still give it a try.
*Whoosh*
And just like that, exfret was gone!
The List
Re: The List
Nobody ever notices my signature. ):
- testtubegames
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Re: The List
Ooh, the rock-paper-scissors variant is really trippy. I've been watching all the swirls... ALL THE SWIRLS...
Popped in to add this to the list: Black Hole Hunter
It's a really nice, compact game having to do with gravitational waves (topical, eh?) You try to listen for the distinctive 'chirps' of black hole mergers in a whole bunch of static. (Yes, I wound up with my ear next to speakers blaring static. Not exactly the most pleasant of experiences... but I found the black holes, dammit!)
Love the look of it, too, which doesn't hurt.
Popped in to add this to the list: Black Hole Hunter
It's a really nice, compact game having to do with gravitational waves (topical, eh?) You try to listen for the distinctive 'chirps' of black hole mergers in a whole bunch of static. (Yes, I wound up with my ear next to speakers blaring static. Not exactly the most pleasant of experiences... but I found the black holes, dammit!)
Love the look of it, too, which doesn't hurt.
Re: The List
Favourite swirl on http://wiki.evoludo.org/index.php?title ... sors_-_SDE :
--game RSP --run --delay 50 --view Strategies_-_Simplex_S3 --reportfreq 0.1 --popsize 100000 --popupdate S --playerupdate i --updateprob 0.1 --geometry N5 --intertype a --numinter 1 --reprotype r1 --initfreqs 12:11:10 --mutation 0.0 --basefit 1.0 --selection 1.0 --dt 0.01 --paymatrix -1:2:-5;-5
2;2:-5:-1
--game RSP --run --delay 50 --view Strategies_-_Simplex_S3 --reportfreq 0.1 --popsize 100000 --popupdate S --playerupdate i --updateprob 0.1 --geometry N5 --intertype a --numinter 1 --reprotype r1 --initfreqs 12:11:10 --mutation 0.0 --basefit 1.0 --selection 1.0 --dt 0.01 --paymatrix -1:2:-5;-5
Re: The List
One more, the spiral of patient!
--game RSP --run --delay 50 --view Strategies_-_Simplex_S3 --reportfreq 0.1 --popsize 100000 --popupdate S --playerupdate i --updateprob 0.1 --geometry N5 --intertype a --numinter 1 --reprotype r1 --initfreqs 102:101:100 --mutation 0.0 --basefit 1.0 --selection 1.0 --dt 0.01 --paymatrix -1:1:-3.2;-3.2
1;1:-3.2:-1
--game RSP --run --delay 50 --view Strategies_-_Simplex_S3 --reportfreq 0.1 --popsize 100000 --popupdate S --playerupdate i --updateprob 0.1 --geometry N5 --intertype a --numinter 1 --reprotype r1 --initfreqs 102:101:100 --mutation 0.0 --basefit 1.0 --selection 1.0 --dt 0.01 --paymatrix -1:1:-3.2;-3.2
- testtubegames
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Re: The List
I can't claim to understand I fully understand what's going on there, but I *did* finally figure out where to put the code.
(For those listening in at home: hit the params button to find the spot to put those in)
(For those listening in at home: hit the params button to find the spot to put those in)
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