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In case y'all haven't noticed, DeltaV 2 is out

Posted: Mon Jun 09, 2014 6:13 pm
by A Random Player
With SOIs, the real solar system and what amounts to maneuver nodes adjustable in both velocity and time, its basically a web KSP! http://deltav.corpsmoderne.net/
Does not work on IE, works on Chrome and Safari.

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Mon Jun 09, 2014 9:15 pm
by testtubegames
Neat! I flew to the moon, then realized I had all the fuel I wanted, and flew to Jupiter!

Then I looked a Jupiter for a while... and crashed into it. (Jupiter had it coming)

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Tue Jun 10, 2014 7:39 am
by robly18
I tried it a bit before going to bed yesterday. Didn't manage to do much, however, since it was about midnight.

Either way, I only have one complaint about it, and that's the fact that rigor is hard to achieve. Apart from that, however, it's neat.

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Fri Jun 13, 2014 9:25 am
by A Random Player
If you want to be more accurate, remember the tip for phase angles; when going from inner planet to outer, draw a tangent to your planet's orbit at your current position, pointing prograde. Where it intersects the outer orbit is where the outer planet should be.
Or http://abrhmsanchez.github.io/ksp/ for more exact phase/ejection angles, or use the ultimate protractor.
If you aren't precise enough with the burn amount, try adjusting its time for a few seconds. It doesn't get all the way, but it works a bit more accurately.

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Sun Jun 29, 2014 10:28 pm
by A Random Player
Guys!
Well, first, I remembered you can perform ultraprecise burns. Do a large burn, but don't burn all the way. Then, run for a few seconds, and zoom out a lot. Start a burn, and without ever zeroing it, zoom in a lot. This makes the burn very small. I got a Neptune - Jupiter - Neptune sequence this way, without using a single burn past earth escape.

Also here's some stuff I've created:
http://deltav.corpsmoderne.net/dv2.html ... 2adb82a0c0
http://deltav.corpsmoderne.net/dv2.html ... 0b53c2d287
http://deltav.corpsmoderne.net/dv2.html ... 312d910d95

Also I realized today that since the game runs on javascript, you easily can locally edit the JS code to add planets and moons of your choice! I've gotten "Minmus" (another moon), a moon of the moon, "Ablate" (a Moho that is very close to the sun), "Comet" (a comet with a period of ~257 years), and a Jupiter near where the asteroid belt would be, with Mars orbiting it.
Not really sure about copyright issues, so I won't post the code here, though I assume the creator would let people mod stuff like KSP. Of course, I didn't save the code anyway :P

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Mon Jun 30, 2014 5:32 pm
by exfret
A Random Player wrote:the moon
the Moon! Capitalized!

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Tue Jul 01, 2014 4:00 pm
by Stargate38
Only capitalized for our Moon. If you're saying "a moon of [insert name of planet, other than Earth, here]", then it isn't capitalized, unless it's the name of that planet's moon.

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Tue Jul 01, 2014 5:17 pm
by exfret
But wasn't he referring to The Moon?

Re: In case y'all haven't noticed, DeltaV 2 is out

Posted: Tue Jul 01, 2014 6:53 pm
by Stargate38
Yes. He was. :D