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Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 8:56 pm
by A Random Player
19683 wrote:
A Random Player wrote:
Chemi wrote:Danmaku
:shock: YAY! Someone else who knows about Danmaku!
W :Hat's Danmaku
This. Touhou project is one of the most popular ones.
testtubegames wrote:
A Random Player wrote:Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
I haven't given tons of thought to the specifics of that, yet. (At the moment, of course, you can use it at any point.) What about if it was always unlocked? The only reason I have it locked in Agent Higgs is that I don't want people getting lost in the weeds before they understand the game. But would that really be a problem? I imagine most people would click 'play' before they click 'make your own levels.' Why stop people from getting to the editor?
I suppose they should have to beat the first 4 or so levels, but keeping it always unlocked would work too.
testtubegames wrote:
19683 wrote:Can you make t :He editor a bit more like agent :Higgs?

It would be a lot easier to use.
Ah, interesting. So which part is key, there? Is it the fact that there's a well-defined "edit" mode, where clicking and dragging clearly places items? I think that would make sense here.

We may still need a pop-up box/screen (unlike with Agent :Higgs) since there are so many tiles to choose from, and nowhere to put them on the screen without blocking the level.
Maybe an area which you hover over to open the tile menu? It could be next to the controls like play/quit (or something, I'm not a playtester).

Edit: Why do I always start a new page :P

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 9:06 pm
by 19683
testtubegames wrote:
A Random Player wrote:Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
I haven't given tons of thought to the specifics of that, yet. (At the moment, of course, you can use it at any point.) What about if it was always unlocked? The only reason I have it locked in Agent Higgs is that I don't want people getting lost in the weeds before they understand the game. But would that really be a problem? I imagine most people would click 'play' before they click 'make your own levels.' Why stop people from getting to the editor?
19683 wrote:Can you make t :He editor a bit more like agent :Higgs?

It would be a lot easier to use.
Ah, interesting. So which part is key, there? Is it the fact that there's a well-defined "edit" mode, where clicking and dragging clearly places items? I think that would make sense here.

We may still need a pop-up box/screen (unlike with Agent :Higgs) since there are so many tiles to choose from, and nowhere to put them on the screen without blocking the level.
I t :Hink t :Hat t :He editor s :Hould always be available.

Yes, t :He key part is a simple click and drag editor.

Re: Prerelease Level-Creation Megathread

Posted: Wed Jun 26, 2013 7:16 am
by Chemi
W :H at's Danmaku
It's shoot-and-dodge bullets game
3d background , but 2d character

Re: Prerelease Level-Creation Megathread

Posted: Wed Jun 26, 2013 7:54 am
by Chemi

Code: Select all

allTheLevels.push([0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,8,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,2,64,1,0,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,1,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,64,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,17,0,0,1,2,0,0,0,0,0,2,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,193,193,193,193,1,1,1,0,0,1,1,1,1,0,0,1,0,0,192,0,0,0,0,0,0,0,0,33,194,0,0,1,1,1,1,0,0,1,195,195,0,0,1,1,195,195,195,195,0,1,1,0,0,1,1,1,1,0,0,1,1,0,0,37,1,162,162,162,162,162,0,1,1,1,0,1,1,1,1,0,0,1,0,0,1,0,1,162,35,0,35,162,0,0,0,0,0,1,1,1,1,0,0,1,9,1,1,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,37,1,195,195,162,0,195,1,1,1,1,1,1,1,1,1,1]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title",""],["size",22,16],["switch",[257,65,0],[[190,1],[168,1],[170,1],[148,1],[124,1],[102,1],[104,1],[82,1],[79,1],[78,1],[80,2],[146,2],[126,2],[60,2],[38,2]],[]],["switch",[77,65,0],[[186,209],[185,209],[184,209],[162,209],[163,209],[164,209],[142,209],[141,209],[140,209],[139,209],[161,209],[183,209],[182,209],[160,209],[138,209]],[]],["switch",[340,65,0],[[200,1],[201,1]],[]]]);
note: play this song when play this
http://www.youtube.com/watch?v=XBYFS1mwEC8

Re: Prerelease Level-Creation Megathread

Posted: Wed Jun 26, 2013 8:56 am
by A Random Player
Chemi wrote:
W :H at's Danmaku
It's shoot-and-dodge bullets game
3d background , but 2d character
O rly? :P

Re: Prerelease Level-Creation Megathread

Posted: Wed Jun 26, 2013 10:31 am
by Chemi
O rly?
that was fanmade video.

In normal touhou game , all characters are 2d.
http://www.youtube.com/watch?v=K_HAFON5cmc at 0:19

Re: Prerelease Level-Creation Megathread

Posted: Wed Jun 26, 2013 10:56 am
by A Random Player
Chemi wrote:
O rly?
that was fanmade video.

In normal touhou game , all characters are 2d.
http://www.youtube.com/watch?v=K_HAFON5cmc at 0:19
Yeah. Though don't forget there are fanmade playable 3d versions :P

(But yes, touhou is 2d)

Re: Prerelease Level-Creation Megathread

Posted: Thu Jun 27, 2013 1:09 am
by testtubegames
Chemi wrote:

Code: Select all

allTheLevels.push([0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,8,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,2,64,1,0,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,1,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,64,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,17,0,0,1,2,0,0,0,0,0,2,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,193,193,193,193,1,1,1,0,0,1,1,1,1,0,0,1,0,0,192,0,0,0,0,0,0,0,0,33,194,0,0,1,1,1,1,0,0,1,195,195,0,0,1,1,195,195,195,195,0,1,1,0,0,1,1,1,1,0,0,1,1,0,0,37,1,162,162,162,162,162,0,1,1,1,0,1,1,1,1,0,0,1,0,0,1,0,1,162,35,0,35,162,0,0,0,0,0,1,1,1,1,0,0,1,9,1,1,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,37,1,195,195,162,0,195,1,1,1,1,1,1,1,1,1,1]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title",""],["size",22,16],["switch",[257,65,0],[[190,1],[168,1],[170,1],[148,1],[124,1],[102,1],[104,1],[82,1],[79,1],[78,1],[80,2],[146,2],[126,2],[60,2],[38,2]],[]],["switch",[77,65,0],[[186,209],[185,209],[184,209],[162,209],[163,209],[164,209],[142,209],[141,209],[140,209],[139,209],[161,209],[183,209],[182,209],[160,209],[138,209]],[]],["switch",[340,65,0],[[200,1],[201,1]],[]]]);
note: play this song when play this
http://www.youtube.com/watch?v=XBYFS1mwEC8
Nice! Another tough, yet possible one. That magnetic field was dastardly. I turned it on with the switch, jumped in, and *splat*!

Re: Prerelease Level-Creation Megathread

Posted: Thu Jun 27, 2013 6:29 am
by Chemi
If you want something challengy

Code: Select all

allTheLevels.push([0,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,37,37,37,33,33,33,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,37,33,33,33,33,33,33,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,37,33,33,33,33,33,33,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,9,0,0,0,0,0,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,33,37,0,33,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,37,33,0,33,33,33,33,37,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,0,0,37,33,0,33,33,33,33,37,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,33,37,33,64,33,33,33,37,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,0,0,33,37,33,33,33,37,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,0,0,33,37,33,33,33,37,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,0,0,33,37,33,33,37,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,33,0,0,33,37,37,37,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,33,0,0,33,33,33,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,0,0,0,0,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,0,0,0,0,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,33,33,37,33,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,64,33,37,37,33,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,37,37,37,37,37,37,37,37,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,37,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,37,64,37,0,33,17,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,0,0,0,0,0,0,0,0,0,0,7,7,0,0]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title","CourtMartial"],["size",32,24]]);

Re: Prerelease Level-Creation Megathread

Posted: Sat Jun 29, 2013 11:58 pm
by testtubegames
Chemi wrote:If you want something challengy

Code: Select all

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extrasArray.push([["hint",-100,-100,""],["title","CourtMartial"],["size",32,24]]);
WIth your track record, I was expecting there to be a star off on top of all the cannons! You were, it seems, being nice when you made that level