GSim version 0.26
Posted: Fri Mar 14, 2014 1:41 am
I present, GSim Version 0.26
“Menu-Mania”
New in this Version:
-Lots o’ bug fixes (center-of-mass key destruction, fixed stars that overstay their welcome, load codes that don’t work on cue, etc)
-ToolTips!
-Title Screen
-Clock (Toggle-able)
-Grid lines zoom well, and actually *mean* something
-Load codes now use the xspot, yspot and zoom parameters
-More popup menus with options:
-Time Menu: Manipulate time, faster, slower
-Quality Menu: Change from Euler to RK4 and more
-Physics Menu: change the value of G
-Visual Menu: a few options here, and a bunch of placeholders
-Barnes-Hut algorithm added in — speeds things up when you have a lot of planets — now can run 2000 planets without much problem
-Hold shift when using the cursor to select multiple planets
-Fling planets in circular orbits by holding down ‘c’, will orbit either the only star/planet around, or the one that is currently ‘selected’
-Navigate the world with arrow keys/wasd
-Zooming changed to +- keys and mouse scroll
-Press ‘backspace’ to delete selected objects
Yet to do:
-Prevent crashes — I’ve done a little, but there’s a long way to go. And the manual mode means you can really crash at will
-Redraw orbits after toggling them (and add in a way to destroy orbits without destroying planets)
-Redraw orbits after changing the tracking mode, right now they just clear
-Figure out the best ‘auto’ mode for the quality settings
-… the rest of the stuff on the to-do list.
So yeah a lot. Have fun and throw some suggestions my way... so that you can have even *more* fun in version .27! Also, there were tons of bug reports for the last version. I think I tracked down all of them (that I didn't mention in the 'yet to do'), but if I missed any others, my apologies!
“Menu-Mania”
New in this Version:
-Lots o’ bug fixes (center-of-mass key destruction, fixed stars that overstay their welcome, load codes that don’t work on cue, etc)
-ToolTips!
-Title Screen
-Clock (Toggle-able)
-Grid lines zoom well, and actually *mean* something
-Load codes now use the xspot, yspot and zoom parameters
-More popup menus with options:
-Time Menu: Manipulate time, faster, slower
-Quality Menu: Change from Euler to RK4 and more
-Physics Menu: change the value of G
-Visual Menu: a few options here, and a bunch of placeholders
-Barnes-Hut algorithm added in — speeds things up when you have a lot of planets — now can run 2000 planets without much problem
-Hold shift when using the cursor to select multiple planets
-Fling planets in circular orbits by holding down ‘c’, will orbit either the only star/planet around, or the one that is currently ‘selected’
-Navigate the world with arrow keys/wasd
-Zooming changed to +- keys and mouse scroll
-Press ‘backspace’ to delete selected objects
Yet to do:
-Prevent crashes — I’ve done a little, but there’s a long way to go. And the manual mode means you can really crash at will
-Redraw orbits after toggling them (and add in a way to destroy orbits without destroying planets)
-Redraw orbits after changing the tracking mode, right now they just clear
-Figure out the best ‘auto’ mode for the quality settings
-… the rest of the stuff on the to-do list.
So yeah a lot. Have fun and throw some suggestions my way... so that you can have even *more* fun in version .27! Also, there were tons of bug reports for the last version. I think I tracked down all of them (that I didn't mention in the 'yet to do'), but if I missed any others, my apologies!