Ultimate Pulsar Simulator
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Re: Ultimate Pulsar Simulator
Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim?
Heh, how about pulsars in GSim?
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
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Re: Ultimate Pulsar Simulator
That's an incredible hack! Just goes to show, when you've made a complex, rich simulation -- people will push its bounds in creative ways you couldn't possible imagine. I added your tip to the main pulsar page, so everyone can benefit from it.A Random Player wrote:Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim?
Re: Ultimate Pulsar Simulator
Doesn't work for me. Neither the arrow keys nor the mouse do anything. Here's what I see.
Edit: I'm an idiot. The controls work now, and apparently the pulsar's supposed to be the size of an asteroid. We all have times when our brains go on strike...and after a 13.5-hour drive, mine's tired of working.
Edit: I'm an idiot. The controls work now, and apparently the pulsar's supposed to be the size of an asteroid. We all have times when our brains go on strike...and after a 13.5-hour drive, mine's tired of working.
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Last edited by NealCruco on Thu May 29, 2014 9:10 pm, edited 1 time in total.
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Re: Ultimate Pulsar Simulator
Ooooh, that looks good. It's like I'm standing outside, looking up at a *real* pulsar. Nice screenshot, Neal!
If you're having trouble, you can activate Random's suggested "Telescope Mode"
If you're having trouble, you can activate Random's suggested "Telescope Mode"
Re: Ultimate Pulsar Simulator
Haha, thanks! I was just trying to get a screenshot with the dot visible. Glad the screenshot turned out so awesomely.
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Re: Ultimate Pulsar Simulator
You had me worried for a moment that there was a bug in the simulator.
Wouldn't surprise me too much. In 500k lines of code, there's bound to be an error somewhere.
Wouldn't surprise me too much. In 500k lines of code, there's bound to be an error somewhere.
Re: Ultimate Pulsar Simulator
Half a million lines of code for a 100x100 square?!? Whoa.
Re: Ultimate Pulsar Simulator
I don't believe you. You couldn't have coded 500K lines of code. Right?
Nobody ever notices my signature. ):
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Re: Ultimate Pulsar Simulator
Well, I needed to simulate the fluid dynamics of the pulsar, as well as the path the light took through various dust clouds to reach your eyes.exfret wrote:I don't believe you. You couldn't have coded 500K lines of code. Right?