Not bad, not bad. The little Max-man is getting bigger and bigger - walking, starting to talk, it's incredible. We've been having a great summer/fall.

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In game development news, I've been working on the Gravity Simulator a lot lately, as you've seen. Finally posting it on
other websites - which is exciting. We'll see if we can bring any other gravity-crafters into the fold.
The Electric Shocktopus got through Steam Greenlight, so I'll be posting up there soon (launch date TBD). And, to boot, I'm excited to be posting both GSim and TES up on a teacher-facing game website. (Something that's aiming to be kinda like steam for teachers

)
So lots of nice developments.
Also, if you missed it, I tested out an
evolving art Twitter bot, which would (maybe?) generate better and better works of art with each generation. I've stopped doing it due to a lack of interest (it requires voting), but I'm thinking of different ways to drum up an audience for that kind of thing.
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How about you? What have you been up to?