Ah, good question.
The view that's drawn is all from the perspective of the raptor. To put that more precisely, each point that's drawn is placed at the angle and the distance the raptor would measure/see it from (depending on the view setting). It's like if you had to make a 2d blueprint of your room, say, by looking around.
So imagine it less like a camera floating above the raptor... and more like a 2d representation of the space the raptor is moving in (according to the raptor)
If this were first person, well, first off I suppose the game would have to be in a 3d space instead of a 2d one. And guess what, I've got just the thing for you! A Slower Speed of Light, by MIT Game Lab:
http://gamelab.mit.edu/games/a-slower-speed-of-light/