Thanks for the great feedback! And yeah I'm not calculating what the player would actually see quite yet. Mostly because I'd have to deal with light aberration and I loathe angles haha.
To be honest I've thought more about the backwards moving time than the player controls. So at some point I'm ...
Search found 3 matches
- Wed Jun 03, 2015 12:06 am
- Forum: General Chat
- Topic: STL -- a space game
- Replies: 6
- Views: 65362
- Tue Jun 02, 2015 1:09 pm
- Forum: General Chat
- Topic: Rocket/Space Game (Was "Rigid body rotations")
- Replies: 49
- Views: 145118
Re: Rocket/Space Game (Was "Rigid body rotations")
Hopefully those FPS problems are just from something simple like FindObjectOfType() style functions inside one of the Update()s. Or some other bit of code that could be run once but instead is being run every frame. Maybe keyboard/UI code that could be consolidated to one script so that a key press ...
- Sat May 30, 2015 2:54 pm
- Forum: General Chat
- Topic: STL -- a space game
- Replies: 6
- Views: 65362
STL -- a space game
Hey Hey,
I've just started work on a relativistically correct space game that I'd like to share. But first -- some introductions: I'm new here, my name's Jeff, and I recently got my B.S. in Physics. All I want to do now is make science games! To that end I've started building a game I'm calling STL ...
I've just started work on a relativistically correct space game that I'd like to share. But first -- some introductions: I'm new here, my name's Jeff, and I recently got my B.S. in Physics. All I want to do now is make science games! To that end I've started building a game I'm calling STL ...