Hiya guys.
Soooo I was doing some research on lagrange points, and I thought "hey let's google 'gravity simulator' and see if I can make a lagrange point in some sim.
To my pleasant surprise, the first result was Andy's sim! Then I thought, hey, I wonder what the folks at TTG have been up to... I ...
Search found 413 matches
- Thu Oct 13, 2016 4:53 pm
- Forum: General Chat
- Topic: The 'Hello' Thread
- Replies: 47
- Views: 475186
- Wed Oct 15, 2014 4:39 pm
- Forum: General Chat
- Topic: Happy Birthday!
- Replies: 4
- Views: 21275
Re: Happy Birthday!
You just wanted to show off those pics, didn't you :P
Either way, happy birthday!
Either way, happy birthday!
- Tue Oct 14, 2014 4:19 pm
- Forum: General Chat
- Topic: Math Puzzles
- Replies: 13
- Views: 61080
Re: Math Puzzles
These do sound interesting, I'll need to give them a shot when I can.
- Fri Sep 26, 2014 6:53 am
- Forum: General Chat
- Topic: Super duper recursive function
- Replies: 5
- Views: 28419
Re: Super duper recursive function
So basically:
h(f, x, n)
Equals f(x) if f(n) = 1, f(f(x)) if f(n) = 2 and so on and so forth?
Here, I whipped this up in haskell.
higgs::(Integer -> Integer) -> Integer -> Integer -> Integer
higgs f x n = iterate f x !! (f n)
It doesn't seem to work though, it isn't giving me the results you ...
h(f, x, n)
Equals f(x) if f(n) = 1, f(f(x)) if f(n) = 2 and so on and so forth?
Here, I whipped this up in haskell.
higgs::(Integer -> Integer) -> Integer -> Integer -> Integer
higgs f x n = iterate f x !! (f n)
It doesn't seem to work though, it isn't giving me the results you ...
- Thu Sep 25, 2014 9:26 am
- Forum: General Chat
- Topic: Super duper recursive function
- Replies: 5
- Views: 28419
Re: Super duper recursive function
Sounds like a bit of a twist on the ackermann function?
Either way, sounds like a nice exercise in Haskell.
However, I can't quite understand it. I tried to code it to get a sense of it but I can't quite understand what we're doing here. So what does this function do then, exactly?
Either way, sounds like a nice exercise in Haskell.
However, I can't quite understand it. I tried to code it to get a sense of it but I can't quite understand what we're doing here. So what does this function do then, exactly?
- Thu Sep 11, 2014 10:42 pm
- Forum: ...and the rest
- Topic: The Fittest
- Replies: 42
- Views: 277626
Re: The Fittest
Bug: When starting a new generation, the distance counter starts at a negative number (usually -3 to -5) instead of 0. Not only is this wrong (distance can't be negative), but it makes it hard to figure out how far the creatures are actually going.
I think it's because it's not exactly distance ...
I think it's because it's not exactly distance ...
- Thu Sep 11, 2014 6:44 am
- Forum: Velocity Raptor
- Topic: Bug
- Replies: 6
- Views: 65962
Re: Bug
Less and more space between the 'crests' and 'mounds' (this is how you speak scientifically right?) of the light wave makes its apparent frequency change?testtubegames wrote: Now for an extra bit of confusion, bonus points to anyone who can connect this all to redshift and blueshift.
- Wed Sep 10, 2014 9:46 pm
- Forum: Gravity Simulator
- Topic: Priorities
- Replies: 48
- Views: 152449
Re: Priorities
I think that would be easy enough, provided Andy added some sort of textbox class.exfret wrote:What about inserting comments at certain points in time?
- Wed Sep 10, 2014 9:27 am
- Forum: ...and the rest
- Topic: The Fittest
- Replies: 42
- Views: 277626
Re: The Fittest
Oh hey, I remembered this. Good to know we finally get to try it out.
- Thu Sep 04, 2014 6:07 pm
- Forum: Gravity Simulator
- Topic: Priorities
- Replies: 48
- Views: 152449
Re: Priorities
I agree with Neal. Sounds relatively easy to pull off.
This would also make ARP's python magic easier to pull off I would assume.
EDIT: ARP pointed out this is my 404th post.
Witty comment not found.
This would also make ARP's python magic easier to pull off I would assume.
EDIT: ARP pointed out this is my 404th post.
Witty comment not found.