Also include negatives as repulsion and be sure to include values of the distance from an object as well as the angle from an object with respect to the x-axis to use (opposed to just the distance being the relation to force). Also, make it so we can apply the force in a different direction, either added to the usual direction (as an angle) or on it's own. Be sure to allow the angle to be modified by distance from the object. Oh, and don't forget general relativity. Also, be sure to create that hyperbolic geometry. Oh, and spherical geometry, too. Oh, and make it so you can travel to the planets in the rocket ship. And make the simulation 3D. You'll also allow us to create civilization on our planets and watch them evolve, too right? Maybe you can somehow involve quantum mechanics as well. And, the civilizations can come up with optimal strategies for getting through a corn maze. And include all the features of celestia (
http://www.celestiamotherlode.net/) so that we can model it on our current solar system. Oh, and make it so we can change the force systems in the celestia universe, too. And make the simulation accurate and able to perform the Big Bang to a thousand years from now accurately with predictions of what stars will explode etc. Don't forget to predict which planets in celestia support life. To do this, you'll have to go out and collect more data on those planets, so how about you go discover the hundred million or so planets left undiscovered in our galaxy. Remember to predict their current state in time, too, because we won't be seeing them from light years away when we get close to them in that super-customizable space-ship in the simulator adhering to the laws of special relativity. Oh, and one more thing, could you finish Electric Shocktopus willy quickly so you can work on the Gravity Simulator? Oops... Getting a little carried away with that last one there...
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