More programming stuffs
More programming stuffs
Did you think I was dead? No, I HAVE COME BACK BEFORE YOUR VERY EYES!
And, I have come back with some more HTML5 canvas experiments...
https://dl.dropboxusercontent.com/u/556 ... egame.html
(Yep, first tile engine I've ever made, GO ME!)
And, I have come back with some more HTML5 canvas experiments...
https://dl.dropboxusercontent.com/u/556 ... egame.html
(Yep, first tile engine I've ever made, GO ME!)
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Re: More programming stuffs
Wow, thanks! Haha... that's pretty nice man.
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Re: More programming stuffs
So did you make this just to experiment a bit with HTML5, or is there a wtg platformer that might be in the works?
Re: More programming stuffs
There might be a platformer in the works... we'll see, haha. I'm actually planning on rewriting the engine and making it much better.
Oh, also...
Check out this little clone of GeoSketch I made.
Oh, also...
Check out this little clone of GeoSketch I made.
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Re: More programming stuffs
There is some arrangement of spinning lines that will spell out "Rad"... but try as I might I can't find them. Looks like we may need a million monkeys playing a million lineifys.
These are some neat projects -- I do love seeing what you all are working on. It's amazing how many of us are not just players but also creators. Makes me almost want to have a game jam or something, where we join forces on a (quick/silly/weird) project. Or have a theme, and all riff on it. Then again, I'm running at about 150% capacity right now, so it might not be the best time to start throwing more projects into the ring
These are some neat projects -- I do love seeing what you all are working on. It's amazing how many of us are not just players but also creators. Makes me almost want to have a game jam or something, where we join forces on a (quick/silly/weird) project. Or have a theme, and all riff on it. Then again, I'm running at about 150% capacity right now, so it might not be the best time to start throwing more projects into the ring

Re: More programming stuffs
Here's a little JS version of the game Black Box I made...
https://dl.dropboxusercontent.com/u/556 ... ckbox.html
As for that other tile game...
I am working on more tile related stuff, but I gotta learn about Swept AABB collision first, as I still have the most glitchy collision system ever.
Maybe since I'm using a circle to represent the player I'll do something that has to do with the Pythagorean theorem, and some trig functions, rather than AABB.
https://dl.dropboxusercontent.com/u/556 ... ckbox.html
As for that other tile game...
I am working on more tile related stuff, but I gotta learn about Swept AABB collision first, as I still have the most glitchy collision system ever.
Maybe since I'm using a circle to represent the player I'll do something that has to do with the Pythagorean theorem, and some trig functions, rather than AABB.
This message has been brought to you by wtg62, duh!
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Re: More programming stuffs
I'm not familiar with the game black box. It was a bit counter-intuitive to try and pick up, but I didn't find any bugs in it. (At least as I understand the rules)
Glitchy collisions can be a pain in the butt. It is surprisingly hard to do them well. For Velocity Raptor I made the whole collision system from scratch which was (a) tons of work, (b) sprawling and ugly and confusing, and (c) probably necessary... 'cause, hey, relativity. Pretty custom job.
For the Electric Shocktopus, I found a nice basic platformer engine that someone had built. The final game has changed a bunch of it, but it gave me a nice place to start. If you're interested, you can find it here.
Glitchy collisions can be a pain in the butt. It is surprisingly hard to do them well. For Velocity Raptor I made the whole collision system from scratch which was (a) tons of work, (b) sprawling and ugly and confusing, and (c) probably necessary... 'cause, hey, relativity. Pretty custom job.
For the Electric Shocktopus, I found a nice basic platformer engine that someone had built. The final game has changed a bunch of it, but it gave me a nice place to start. If you're interested, you can find it here.
Re: More programming stuffs
https://dl.dropboxusercontent.com/u/556 ... graph.html
Polar function grapher! (type t or θ or φ for theta)
I'm gonna fix up the parser (it converts what you input to js code) soon, but for now, you can use sin, cos, tan, and cot.
Polar function grapher! (type t or θ or φ for theta)
I'm gonna fix up the parser (it converts what you input to js code) soon, but for now, you can use sin, cos, tan, and cot.
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Re: More programming stuffs
Psst. Invert the y-axis. (Most computer drawing things start with y=0 at the top, and increase y as you go down the screen.)wtg62 wrote:https://dl.dropboxusercontent.com/u/556 ... graph.html
Polar function grapher! (type t or θ or φ for theta)
I'm gonna fix up the parser (it converts what you input to js code) soon, but for now, you can use sin, cos, tan, and cot.
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