Yeah, really.
I managed to carve some time out from other work to finally make some progress on this long-overdue update. It's not on Humble yet since I haven't had a chance to shake out all the bugs and add all the instructions I would like. I wanted to get it out to you all asap, and once I've (/we've) had more time to stress test it, and add a couple more features I'm excited about... I will send it to Humble.
So, the only way to get it right now is to private message me on the forums, and I'll tell you where the game file is, and how to get it. Secrecy FTW!
GSim 0.30.02
New in this version:
-Black hole now doesn't have the glowing halo (though after hearing about insterstellar, maybe I oughta get Kip Thorne involved in this project!)
-Hold 'f' to autofire
-Orbit lines are less weirdly-pixelated (yay!)
-Time can advance past 2^18
-The game's window now is resizable, just drag the corner like any other window
-Dust reacts to relativity
-Relative velocity is written/editable
-Lines are optimized, so they won't *as easily* make the game crash when there are tons of orbits to draw
-Due to that, we can zoom more. Instead of x10 to x1/10... we can now do twice that: x20 to x1/20
-Reset zoom to x1 by pressing "0" (zero). This is a temporary fix, I'd like to rehash the menu to make this easier
-Asteroids, planets, fixed stars, dust *all* react to collisions now. So if any of those hit a planet/star/fixed star, they'll be destroyed/merged.
-A little animation happens when things collide now

-Save slots are added, so save away!
-Save slots can write to a text file, which will appear next to your game file. (GSim_savefile.txt)
-Save slots can be *loaded* from a text file, at that same location
-You can set the name of the setup you've saved with a "n: NAME HERE" parameter in the first brackets of the code.
-You can set the starting time of the setup you've saved with "t0: 15" parameter in the first brackets of the code.
Aah! The list is long, which is awesome. A couple known issues:
-Full Screen mode doesn't work at all now for some reason. I'll investigate
-The save/load system might be a bit confusing. I haven't had a chance to make it as intuitive as I'd like. But I'm sure you can all figure it out.
To Do:
-Add images to the save slots, so you know what you're loading
-Update the browser version to get rid of some of the bugs I've found / add the tutorial
-Add in comments
-Science equipment
-etc, etc, etc
To try out this version of the GSim -- either wait a few days to get it off of Humble, or if you'd like it now PM me for the location of the game file.