Prerelease Level-Creation Megathread
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Prerelease Level-Creation Megathread
Since a few of us on here are playtesting the Shocktopus, I figured I'd throw this up as a place to show off our levels.
Made something particularly fun? Or want to demonstrate how one of the game levels can be improved? Let us take a look!
Made something particularly fun? Or want to demonstrate how one of the game levels can be improved? Let us take a look!
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- Posts: 13
- Joined: Wed Jun 12, 2013 6:29 am
Re: Prerelease Level-Creation Megathread
:Here's my Level , It's called "Danmaku Barrage (Normal mode)"
Warning: Frustation , To cut down Frustation ,
"Danmaku Barrage(Easy Mode)
Code: Select all
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extrasArray.push([["hint",-100,-100,""],["title",""],["size",32,24]]);
"Danmaku Barrage(Easy Mode)
Code: Select all
allTheLevels.push([0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,195,1,1,1,1,1,2,35,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,35,0,0,1,0,0,0,64,0,0,0,0,0,1,9,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,35,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,166,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,166,17,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,166,0,0,166,195,195,195,195,195,195,195,0,195,195,195,195,195,195,195,195,195,195,166,0]);
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extrasArray.push([["hint",-100,-100,""],["title",""],["size",22,16]]);
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- Posts: 523
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Re: Prerelease Level-Creation Megathread
Chemi wrote:Danmaku

$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
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Re: Prerelease Level-Creation Megathread
Oh my goodness! And I thought *I* made tough levels!Chemi wrote::Here's my Level , It's called "Danmaku Barrage (Normal mode)"
I nearly made the end of the first one... but that last jump was a doozy. Especially when I was determined to get all the stars -- or at least three of them. (As a side note, I think more-than-three stars might break the game if you pick them all up... so thanks for reminding me to fix that)
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Re: Prerelease Level-Creation Megathread
I'm :Having trouble with t :He level editor.
:How do you use it?
:How do you use it?
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
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Re: Prerelease Level-Creation Megathread
Yeah, that makes sense. It is not at all user friendly yet. In the menu, scroll over all the way to the right, and you'll find the user-levels. Either click "large" to make a fresh level, or paste code (like Chemi's) into the text box and press load.19683 wrote:I'm :Having trouble with t :He level editor.
:How do you use it?
Once you've got a level up, press 'Tab' to find the list of tiles. Click a tile (such as the basic platform block, near the top left). Now you'll be back in the level, and ready to add in platforms. Hold 'b' and click and drag the mouse across the level, and you'll add that particular type of tile. To delete tiles, hold 'backspace' and click and drag the mouse.
For more complex stuff, there's some very rough instructions for you on the page that pops up when you press 'Tab'. But this should get you started.
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- Posts: 523
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Re: Prerelease Level-Creation Megathread
Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
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- Posts: 151
- Joined: Wed Jun 05, 2013 12:15 pm
Re: Prerelease Level-Creation Megathread
Can you make t :He editor a bit more like agent :Higgs?testtubegames wrote:Yeah, that makes sense. It is not at all user friendly yet. In the menu, scroll over all the way to the right, and you'll find the user-levels. Either click "large" to make a fresh level, or paste code (like Chemi's) into the text box and press load.19683 wrote:I'm :Having trouble with t :He level editor.
:How do you use it?
Once you've got a level up, press 'Tab' to find the list of tiles. Click a tile (such as the basic platform block, near the top left). Now you'll be back in the level, and ready to add in platforms. Hold 'b' and click and drag the mouse across the level, and you'll add that particular type of tile. To delete tiles, hold 'backspace' and click and drag the mouse.
For more complex stuff, there's some very rough instructions for you on the page that pops up when you press 'Tab'. But this should get you started.
It would be a lot easier to use.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
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Re: Prerelease Level-Creation Megathread
W :Hat's DanmakuA Random Player wrote:Chemi wrote:DanmakuYAY! Someone else who knows about Danmaku!
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
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Re: Prerelease Level-Creation Megathread
I haven't given tons of thought to the specifics of that, yet. (At the moment, of course, you can use it at any point.) What about if it was always unlocked? The only reason I have it locked in Agent Higgs is that I don't want people getting lost in the weeds before they understand the game. But would that really be a problem? I imagine most people would click 'play' before they click 'make your own levels.' Why stop people from getting to the editor?A Random Player wrote:Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
Ah, interesting. So which part is key, there? Is it the fact that there's a well-defined "edit" mode, where clicking and dragging clearly places items? I think that would make sense here.19683 wrote:Can you make t :He editor a bit more like agent :Higgs?
It would be a lot easier to use.
We may still need a pop-up box/screen (unlike with Agent :Higgs) since there are so many tiles to choose from, and nowhere to put them on the screen without blocking the level.