A long message in which I probably don't explain things very well because I was sleepy and in a hurry to write it:
testtubegames wrote:Ah, alright. So I'm picturing a "what do I do" button somewhere... and it pops up with two or three suggestions. You pick one -- it provides a bit more information, and then you try to complete that challenge.
There could also be a small "All options" button in the corner for those seeking to complete everything. This sounds about right, though.
testtubegames wrote:Most of the time, of course, it'll be fairly hard for me to tell whether they've actually completed a challenge.
What you're thinking of seems more like achievements. I was thinking of having questions with answers that you try to find instead of just completing stuff. Like, for example, asking someone to figure out whether r^(-3) could have stable orbits. This could also lead to an entry thing on what 'stable orbits' might be. It would also have a 'hint' and 'I give up' button that lead you to a hint and a full explanation respectively. There could also be unsolved problems or problems without an explanation/reason, and to build a database of objectives and definitions, you could even have players be able to submit explanations, hints, definitions, and their own challenges, but now that's starting to cross the line of a reasonable amount. It would be nice to have a submitting feature ready to go for submitting your saves directly to a gallery without having to post them in the forum, though.
testtubegames wrote:Some may be more abstract and harder to verify: "What's special about r^1?"
Well, you'd have to be more specific than that anyways. The problem with that is in the question, not the concept. Still, I can see things that would be hard to verify, but like I said before, verification would be more on the side of achievements, not objectives/challenges.
testtubegames wrote:-Brainstorming-
No Place Like Home: Make a Sun-Earth-Moon system
Retro-Active: Select Ptolemy mode to become an alien on a planet. What does the night sky look like?
Chaos: Launch two asteroids around a fixed star - try to get them on a close-a-path as possible. Now do it with two stars. Three stars?
Home on Lagrange: Get an object in each of the Lagrange points.
...
Some of these seem more like achievements, like "Make a Sun-Earth-Moon system." The difference between achievements and objectives would be that objectives would require more thinking, especially creative thinking about how you'd solve a problem, while achievements would just be nice things to get every once and a while, and would require more trying to fling stuff the right way than thinking. Both might be nice, because you'll have people who wanna fling stuff and people who wanna think, but probably more on the side of thinking, because people who just wanna fling stuff can usually occupy themselves. Achievements could also be ways to get used to the simulator, like your Retro-Active achievement. In fact, I think I have four different things in mind:
Achievements- Random, misc. things that can give time-to-time satisfaction when gained. Helps to motivate people to just do something, which will probably give them an achievement.
Challenges- Problems to solve. Some might need checks, like lagrange points, since it might be hard for someone to know exactly whether or not what they made was a langrange point, but most would be answered by a player's investigation. This would be the most academic of the 4.
A Guide- Probably what I was getting at last post (I think I'm changing my mind a lot without knowing it). Also kind of what you're getting at. This could
familiarize (opposed to a tutorial which
introduces) people with various aspects of the sim. Guides could also build people up to work on challenges, as they would require more thinkings.
A Tutorial- Shows you what various things (maybe have a bunch of different tutorials for each thing in the sim)
I'm probably confused about which one I want, because I kind of want all of them, so since they're so similar, I just group them all together and throw them at you, saying I want a guide. If only there were a guide to what this guide should look like...