Re: Negative masses in the simulator?
Posted: Tue Jun 25, 2013 1:02 pm
Oh, yeah, I forgot to divide by mass. F=ma after all.robly18 wrote:No, I see where he's coming from. He has a point.A Random Player wrote: Well, the negative mass wouldn't chase the positive mass - They would both repel each other.
Normal matter--> <--Normal matter
Assume the masses are both 1, and they are 1 unit away from each other. The force would be G*m1*m2/r^2, or 1, toward each other. But if m2 is -1, the force on each particle would still be G*m1*m2/r^; but this is instead -1. This means the particles would each "attract" each other with a force of -1, or repel each other with a force of 1. This is indeed like an opposite of electromagnetism.
p = mv, therefor, v = p/m. Therefor, if we took G as 1, r as 1, m1 as 1 and m2 as -1, then p = G*m1*m2*r^-2. This means p = 1*1*-1*1^-2 which would equal -1. However, for the positive mass, as v = p/m, v = -1/1 which would be -1, or a speed of 1 going away from the other mass. However, for the negative mass, v = -1/-1 which equals 1. Therefor, it would chase the positive mass with a speed of one.
I suspect this is the basis of the alcubierre drive.
Anyways, in this case, it's... Wow, gravity is weird. This would have to mean, that if P was a positive mass and N was a negative mass:
P-> <-P
N-> P->
<-N N->
Good grief, this is weird.
This is weird. Really weird.