Re: Calling all Suggestions
Posted: Tue Jun 11, 2013 10:14 am
Negative Gs?A Random Player wrote:
Allow changing the value of G.
Yes please.
Also, how about an EVEN HIGHER RANGE of r^x laws? I'd like to see r^5
Bringing Science to Life... then chatting about it
https://www.testtubegames.com/forumz/
Negative Gs?A Random Player wrote:
Allow changing the value of G.
I like it -- that'd give you some nice control over how the sim behaves.A Random Player wrote:
Allow changing the value of G.
Negative G's?!? What kind of a madman are you? That'd be too awesome. Actually, that sounds neat. Some repulsion instead of attraction. The gravity sim could then even be used to probe electricity a bit.robly18 wrote: Negative Gs?
Yes please.
Also, how about an EVEN HIGHER RANGE of r^x laws? I'd like to see r^-5
Yes, yes, and yes. The size thing would be a great improvement (originally, you couldn't change any masses, but now that you can, the images really do need to change to reflect that).A Random Player wrote:What about:
- Letting size of planets and stars be proportional to the (cube root of?) mass
- Letting planets, asteroids, stars, merge (toggleable)
DavidAllyn68 wrote:Suggestion #1 is less a "gravity" suggestion and more a "graphic" suggestion. How about specifying the trail properties of each object -- e.g. color, length, velocity sensitive saturation, etc.
Suggestion #2: Allow suns (who=1 objects) to move. Although there wouldn't be much movement, you could allow suns to interact with each other and, with enough objects, the mass could accumulate enough to move a who=1 object.
Suggestion #3: Create a black hole object
Black holes? Awesome!!!DavidAllyn68 wrote:Suggestion #1 is less a "gravity" suggestion and more a "graphic" suggestion. How about specifying the trail properties of each object -- e.g. color, length, velocity sensitive saturation, etc.
Suggestion #2: Allow suns (who=1 objects) to move. Although there wouldn't be much movement, you could allow suns to interact with each other and, with enough objects, the mass could accumulate enough to move a who=1 object.
Suggestion #3: Create a black hole object
2: What about letting us color planets? We could make them yellow for a star.robly18 wrote:DavidAllyn68 wrote:Suggestion #1 is less a "gravity" suggestion and more a "graphic" suggestion. How about specifying the trail properties of each object -- e.g. color, length, velocity sensitive saturation, etc.
Suggestion #2: Allow suns (who=1 objects) to move. Although there wouldn't be much movement, you could allow suns to interact with each other and, with enough objects, the mass could accumulate enough to move a who=1 object.
Suggestion #3: Create a black hole object
#1-Yes. Please.
#2-No. "Stars" as the simulator calls them are merely objects that exhibit gravity but are fixed. If you want a movable star, use planets!
#3-Okay.
A) Agreed, that'd be nicerobly18 wrote:DavidAllyn68 wrote:Suggestion #1 is less a "gravity" suggestion and more a "graphic" suggestion. How about specifying the trail properties of each object -- e.g. color, length, velocity sensitive saturation, etc.
Suggestion #2: Allow suns (who=1 objects) to move. Although there wouldn't be much movement, you could allow suns to interact with each other and, with enough objects, the mass could accumulate enough to move a who=1 object.
Suggestion #3: Create a black hole object
#1-Yes. Please.
#2-No. "Stars" as the simulator calls them are merely objects that exhibit gravity but are fixed. If you want a movable star, use planets!
#3-Okay.
C) ... how hard could it be?19683 wrote:Black holes? Awesome!!!
With general relativity? Please?
I've already got a 'go to center of mass' option built into the game. It might be interesting to get more refined, as you say. You can click and drag to select a bunch of objects, and then certain options appear -- center of mass being one of them. (Others being... uh... delete them all? I'm not sure what other changes you'd make that would involve multiple objects at once). That could be workable. I think the rotating frame could be done in a similar, simple manner. (The UI would be simple for the user, that is... I'm sure implementing this will make me curse a lot)A Random Player wrote:And about the moving/rotating cameras disussed earlier; we could center on a planet or the barycenter of selected planets, and rotating views allow you to select a planet/barycenter to center on, and a planet/barycenter to point at, with an optional angle offset. (I'm just adding the barycenter stuff after making the fractal universe things) To watch Lagrange points for example, center on the star and point toward the planet. After getting out of rotating view, reset the angle (or even have an option to rotating the viewing screen by default).
I'm not sure if this is any simpler, but it would work.