Re: Priorities
Posted: Fri Jun 13, 2014 12:20 am
Agreed with an 'add everything in' button (who wants to be forced to go through a tutorial *twice* if their progress is erased?) And going back to check the tutorial list is key. As for differentiating them, I was thinking something simple right now -- like having the tutorials be green buttons, and the challenges be yellow. That will keep them really different-looking, and also make the challenges pop out a little extra.exfret wrote:I actually really like that idea. I'm thinking you should, though, have a "Just give me the stuff I paid for (or not...) already" option for those who don't want to have to deal with a tutorial, and a "Wait, how do I do this again?" button for when they want to return back to the tutorial. I am thinking, though, that you should differentiate challenges from tutorials.
...
I also think you should put a "?" by buttons for quickly figuring out what they do.
...
How about people get GPoints for completing various goals or just spending time with the simulator?
...
It wouldn't necessarily have to be in-game, but you could make it so we could submit suggestions vote up on them.
A question button. Interesting -- I would like a better way of describing how stuff works. Right now, you hover over a button and it gives you a word or two, sometimes of course you want way more.
'GPoints' is a cool name, though I'm with you, not sure what we'd use it for.
And submission - I should add a bug/suggestion submission thing in the game itself, that'd be really sleek. As for voting, that's kind of what I'm going for with the Priorities topic. Each person gets to cast their vote for the next priority. Since there are only a handful of us right now, I can add them all to the list. (We're *all* winners!) If it becomes a problem, we *could* add in voting, but it seems manageable at the moment.