exfret wrote:Misha, your level is too hard. If you keep on posting levels of this difficulty, Mag. Yeti might notice and incorporate them into his lair...
I think he should! Oh, what a dastardly lair it would become. This is, by the way, part of the fun of user levels. When I make a level for the game, it needs to fit in with the puzzle arc... be the proper difficulty... be easy enough that (nearly) everyone could be expected to beat it. Not so with the levels you guys make! The sky is the limit with difficulty... or even with exploiting neat glitches.
It's been fun taking a look at all of these.
Misha - I made it slightly further in your level. I managed to make it up near all those spikey negative charges in the middle. I'm really impressed you're able to make it through the level! Seems like it might be one that stumps us here, though.
exfret - for the first level you put up, that was a lot of fun. A really challenging level, no doubt, but every time I went through I made it a little further before dying. And I did beat it (yeah!) I would tweak one of the jumps, though, if I were you. On the far left of the screen, when you're jumping up from the two block to the 4 block platforms... that is too tough. It feels like a crapshoot about whether you hit your head or make the jump. I'd suggest fixing that one up. The others jump are nicely tough, but that one is just frustrating and breaks the pace of the level.
The second one -- very clever! I like how you used the bullets and switches together. Even I had that moment... "hey, what's that switch doing in there... I can't get to it!"... and then: "ooooooh, he's using a special secret mechanic." I will say, though, that I'm not a fan of the invisible blocks. There, again, it feels like less of a test of skill than a test of luck. But anyway, cool ideas.
I will say, I'm planning on putting an update up to the game shortly. And it might erase your saved data -- which means snag your level codes if you like 'em. The new version, by the by, should make level editing (and loading) nicer.