GSim 0.29.03
Posted: Sat May 31, 2014 2:14 pm
New-version-time! The patch has been posted, so hopefully the standard update will work for you. If not, the humble version hasn't been changed yet, but will soon.
Version 0.29.03 (Full Version only)
-Rotate planets! (select a planet, and change its deg/s variable in the editor menu)
-Ptolemy view now takes rotation into account, so you'll see the sun set and rise, for instance.
-Transverse forces have been added, as a completely separate function. Set the function t(r) to something non-zero to add such a force
-If a planet has a name, it'll now be displayed underneath it.
-Dust now snaps to the grid
-Flinging dust in circular orbits now works
-Drag with shift to select dust
-Collision bug that exfret noticed has been squashed
-Moving stars are now saved properly
-If the sim is paused when you open the load screen, it'll still be paused when you close the load screen.
-Extra dimensions added (at least for the sake of physics, check them out in the physics tab)
-Lagrange Tracking. Instead of 'Tracking' or 'Ptolemy', press the 'Lagrange' button when you've selected a star, say... then click on a planet. This will lock their rotation in you view.
-5E10 notation added for the mass input
-Value of G now properly changes again.
Whoa, that's more than I expected!
To come:
-I'd like to make the name-display be toggle-able
-The Lagrange tracking needs to be easier/more intuitive to use
-Rotation should be settable for planets you're about to launch, not just ones that already exist
-Potentials -- I'm working on the algorithms for this, but it's not ready yet
-Black Holes -- pondering the best/easiest way to implement General Relativity. Might be a big task, but I'll give it a go!
-The normal list o' stuff.
So yeah, some of the things are rough around the edges still, but I wanted to get a build out ASAP. Since you all are being helpful by sharing your priorities, I want to add those things quickly if possible.
Version 0.29.03 (Full Version only)
-Rotate planets! (select a planet, and change its deg/s variable in the editor menu)
-Ptolemy view now takes rotation into account, so you'll see the sun set and rise, for instance.
-Transverse forces have been added, as a completely separate function. Set the function t(r) to something non-zero to add such a force
-If a planet has a name, it'll now be displayed underneath it.
-Dust now snaps to the grid
-Flinging dust in circular orbits now works
-Drag with shift to select dust
-Collision bug that exfret noticed has been squashed
-Moving stars are now saved properly
-If the sim is paused when you open the load screen, it'll still be paused when you close the load screen.
-Extra dimensions added (at least for the sake of physics, check them out in the physics tab)
-Lagrange Tracking. Instead of 'Tracking' or 'Ptolemy', press the 'Lagrange' button when you've selected a star, say... then click on a planet. This will lock their rotation in you view.
-5E10 notation added for the mass input
-Value of G now properly changes again.
Whoa, that's more than I expected!
To come:
-I'd like to make the name-display be toggle-able
-The Lagrange tracking needs to be easier/more intuitive to use
-Rotation should be settable for planets you're about to launch, not just ones that already exist
-Potentials -- I'm working on the algorithms for this, but it's not ready yet
-Black Holes -- pondering the best/easiest way to implement General Relativity. Might be a big task, but I'll give it a go!
-The normal list o' stuff.
So yeah, some of the things are rough around the edges still, but I wanted to get a build out ASAP. Since you all are being helpful by sharing your priorities, I want to add those things quickly if possible.