testtubegames wrote:Ah, interesting. I don't see why not. The only thing I need to check is how gravity and wormholes interact. Namely, if a star is near one entrance, does it pull something towards the other entrance. Thinking of the embedded 'stretchy fabric' diagrams I've seen, if gravity is the curvature of spacetime, the wormhole (being a thinly curved tube) will be the biggest disturbance around. But, yeah, I'll need to look into this.
If gravity did go
Through the Wormole, with Morgan Freeman, wouldn't you end up with the same problem as in torus geometry?
testtubegames wrote:Yes to the delayed gravity. I figure I'll do this in a fairly simplistic, approximate way. (I do recall the headache this issue caused in Velocity Raptor

) So when you place down a star, planets won't feel it's gravity right away, depending on their distance. Ptolemy mode with relativity will introduce its own can of worms. A short list of things I'd need to add to make ptolemy 'right': Doppler Shift, Length Contracting other objects distances, processing the speed of time differently, light delay of objects...
Delayed gravity would be awesome.
testtubegames wrote:Hmm... in the current view-mode, lensing wouldn't make much sense. But if there were a 'telescope-from-planet-x' mode, then I imagine that would become important.
What I was thinking would be that it would calculate the lensing effects based on the zoom/distance and the field of view. The view of the GSim could be shown as a planar cross section of the Universe visible with your field of view and at your distance/zoom. You would be a far-off observer of this plane. GSim is getting to the point, though, where it might not make sense to have all these features, but not 3D. Imagine someone who's playing it for the first time (at least, what I portray them like):
"Woah, the dude who made this is clearly awesome: Everything looks so color-like. I love this planet flinging, wonder how many I can fling."
"Okay, up to, like, 100, and still not signs of lag, wonder what other stuff this has."
"Awesome! I can set the time, and save my set-ups!"
"I wonder why there wasn't a tutorial to introduce me to all this cool stuff in the menu..."
"Ooh, I can change the laws of gravity, and look at all these settings, this must be a very advanced simulator."
A while later, after flinging black holes through wormholes and investigating the relativistic effects while spamming stuff with dust, just cause, all in a non-standard gravity law and running at 80 fps, every celestial body being custom named and color, with ptolemy focused on a planet circling the black hole in a rotating frame of reference, this person still can't do gravity stuff in 3D
Also, the GSim is getting to a point at which every new feature adds a lot more usability. What I mean is that if you have a lot of new features and you add in 3D, then you can do everything you used to be able to do, but in 3D. Now, I'm not pushing for 3D, I just wanted to point this out. I think GSim would be perfectly fine w/o 3D, too, and 3D would add a lot of complexity for the user and programmer.
testtubegames wrote:Space-time expansion leads us into cosmology and the geometry of the universe... not sure how I'd be able to do that.
Get a cosmology degree, duh.
(JK, but that would be pretty awesome).
testtubegames wrote:Not sure how we'd be able to do this justice in the simulator without breaking everything
Well, you would only break everything in torus mode, which is technically already broken because you haven't made it yet. Torus mode would be amazing though. In fact, it would be even cooler "Than Other Really Underused Shapes." (That spells TORUS by the way).
testtubegames wrote: -- so I'm going to stick with your old priority, at least for now

Liar, you said you'd take my first priority. In fact, I'd like to amend my priority for the final time (seriously no change-backs) to adding in that compatibility with Celestia. Since this might be a big feature, it will probably take you a few hundred updates to finish, but only a few.
I'm just kidding. I'm perfectly fine with you not adding features created by the far reaches of my imagination. You're doing an awesome job on the Sim, and it's turning out great. Thanks for all the cool stuff!