Where are the L1, L2, and L3 points located?
Posted: Fri Sep 19, 2014 2:04 pm
I'm trying to figure out where the L1, L2, and L3 points are for a given f(r) and masses M and m. So far I've found this, which shows how L1 is calculated, even though it's only for 1/r^2. At the bottom, it says how to calculate L2 with a slight change in equation:
http://www.phy6.org/stargaze/Slagrang.htm
Can someone please tell me how to convert these equations to a different gravity law, such as r^n (n<1) or 10^(3-3*r)+a/r^n? Are they based on v(r)=sqrt(G*M*f(r)*r) and p(r)=2*pi*r/v(r)=2*pi*sqrt(r/(G*M*f(r)))? I've been trying over and over to find the L2 point for 1/r, but my sims have been falling apart (objects either collide or fly apart).
I already know where L4 and L5 are (they form equilateral triangles with the primary and secondary), but I want to be able to create good LPoint sims for all the points in any given law, using a generalized equation based on f(r) and the 2 masses M and m.
P.S.: I know that for r^0, the Lagrange points are easy to calculate, based on the values of M and m, and that no matter what the law is, the L1 point IS the barycenter if M=m, regardless of their orbital velocity. Also, for r^n with n>1, L1-L3 disappear completely and L4, L5 become unstable.
http://www.phy6.org/stargaze/Slagrang.htm
Can someone please tell me how to convert these equations to a different gravity law, such as r^n (n<1) or 10^(3-3*r)+a/r^n? Are they based on v(r)=sqrt(G*M*f(r)*r) and p(r)=2*pi*r/v(r)=2*pi*sqrt(r/(G*M*f(r)))? I've been trying over and over to find the L2 point for 1/r, but my sims have been falling apart (objects either collide or fly apart).

P.S.: I know that for r^0, the Lagrange points are easy to calculate, based on the values of M and m, and that no matter what the law is, the L1 point IS the barycenter if M=m, regardless of their orbital velocity. Also, for r^n with n>1, L1-L3 disappear completely and L4, L5 become unstable.