Please don't ask why I left GSim on for that long.
(I don't know why either.)
Time reversal indicates that the displayed value is the same as the internal value.
Bug: Time display caps out at 2^18
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- Posts: 523
- Joined: Mon Jun 03, 2013 4:54 pm
Bug: Time display caps out at 2^18
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
- testtubegames
- Site Admin
- Posts: 1164
- Joined: Mon Nov 19, 2012 7:54 pm
Re: Bug: Time display caps out at 2^18
Ah, the good ol' 3-days-running bug
(Then again, I suppose you could get there a bunch faster in x100 mode...)
I bet I can get that number a bunch higher. Out of curiosity, did anything weird happen when you hit that number? (Planets stopped moving, eyes melted out of your head, etc)

I bet I can get that number a bunch higher. Out of curiosity, did anything weird happen when you hit that number? (Planets stopped moving, eyes melted out of your head, etc)
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- Posts: 523
- Joined: Mon Jun 03, 2013 4:54 pm
Re: Bug: Time display caps out at 2^18
Besides a strange ghost appearing behind me and the speed of light locally decreasing to a few m/s, nope. Everything went normally except the time variable didn't go up. Planets moved normally, flings worked normally, save saved normally (except that time was set to 262144). It's as if the dial which shows time simply got stuck. It's surely a simple fix.
I actually reached the time at normal speed. I left it on on the Sun-Earth-Moon example and forgot about it.
I actually reached the time at normal speed. I left it on on the Sun-Earth-Moon example and forgot about it.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!