It would be cool if you added more levels to velocity raptor.
Maybe you can add photons (light particles), mirrors, and detectors.
New Levels
New Levels
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Re: New Levels
Photons would be cool. Though we wouldn't want to interfere with the people who already beat the game, maybe we could put it in as an "New Mechanics pack" or something.
Edit: How would we see the photons though, they're what we use to see?
Edit: How would we see the photons though, they're what we use to see?
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Re: New Levels
They could be "special" photons (not in the visible spectrum) to activate detectors.A Random Player wrote:Photons would be cool. Though we wouldn't want to interfere with the people who already beat the game, maybe we could put it in as an "New Mechanics pack" or something.
Edit: How would we see the photons though, they're what we use to see?
You would still "see" the level normally.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
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Re: New Levels
Maybe something like a 'photonic roar'... where the raptor releases a spherical (ahem, circular) wavefront of light. You can see the waves propagate away from you on the screen. Other objects could release such waves, too. It would certainly be a nice extension to the Doppler Shift discussion.
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Re: New Levels
You could make them echo, but I don't see any relativistic point of that right now.testtubegames wrote:Maybe something like a 'photonic roar'... where the raptor releases a spherical (ahem, circular) wavefront of light. You can see the waves propagate away from you on the screen. Other objects could release such waves, too. It would certainly be a nice extension to the Doppler Shift discussion.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
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Re: New Levels
Well, maybe instead of echoing, the waves could activate other beacons they encounter, making them send off a wave, too. You could make some kind of light-clock, then... and that might lead to some interested game mechanics if you make beacons switches. You want your roar to reach Beacon A (which opens a gate) before it reaches Beacon B (which opens a buncha trap doors)
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Re: New Levels
Interesting..testtubegames wrote:Well, maybe instead of echoing, the waves could activate other beacons they encounter, making them send off a wave, too. You could make some kind of light-clock, then... and that might lead to some interested game mechanics if you make beacons switches. You want your roar to reach Beacon A (which opens a gate) before it reaches Beacon B (which opens a buncha trap doors)
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
Re: New Levels
If you could switch reference frames, you would see that the wavefront would always move at 3 mph (c) in your frame of reference, regardless of the source.A Random Player wrote:You could make them echo, but I don't see any relativistic point of that right now.testtubegames wrote:Maybe something like a 'photonic roar'... where the raptor releases a spherical (ahem, circular) wavefront of light. You can see the waves propagate away from you on the screen. Other objects could release such waves, too. It would certainly be a nice extension to the Doppler Shift discussion.
If there was a level creator with photons, mirrors, clocks, rulers, and moving parts, you could recreate Einstein's thought experiments and verify his two postulates (principle of relativity, and constancy of c).
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))
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Re: New Levels
It's almost like we're talking about a different game (which isn't a bad thing!). Kind of like a (very,very basic) incredible machine (or incredibots, which you guys just introduced me to). You put in components and see what happens in the relativistic world. That could lead to some interesting puzzles.