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This does not happen in real life
Posted: Sun Jul 07, 2013 12:48 pm
by A Random Player
Code: Select all
Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: -0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000], [x0: 100,y0: 0,vx: 0,vy: -3.1622776601683795,t0: 0,who: 2,m: 10000]
Looks stable, right? Now fling an asteroid or two into it.
Re: This does not happen in real life
Posted: Sun Jul 07, 2013 2:42 pm
by 19683
A Random Player wrote:Code: Select all
Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: -0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000], [x0: 100,y0: 0,vx: 0,vy: -3.1622776601683795,t0: 0,who: 2,m: 10000]
Looks stable, right? Now fling an asteroid or two into it.
I didn't notice anyt :Hing.
Is t :Here a particular way to fling t :He asteroid?
Re: This does not happen in real life
Posted: Sun Jul 07, 2013 4:18 pm
by robly18
Oh god.
The planet.
It's somehow more massive than the star.
Then again, "star" isn't quite the accurate name. For purposes of the simulator, a "star" is just a static planet. Still.
Re: This does not happen in real life
Posted: Sun Jul 07, 2013 5:48 pm
by A Random Player
Exactly. Especially when you have a mass of 1000000 in the planet:
Code: Select all
Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: -0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000], [x0: 100,y0: 0,vx: 0,vy: -3.1622776601683795,t0: 0,who: 2,m: 1000000]
You have to zoom out to get a meaningful fling, and it's more like the asteroid is bouncing off a moving star by this point.