Level editor?
- testtubegames
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Re: Level editor?
Okway.
I mean, when you ask with that puppy-dog face, how can I say no? That should be pretty straightforward, actually. I'll add it onto my to-do list.
I mean, when you ask with that puppy-dog face, how can I say no? That should be pretty straightforward, actually. I'll add it onto my to-do list.
Re: Level editor?
I didn't actually make the puppy face. I'll do it anyway.testtubegames wrote:Okway.
I mean, when you ask with that puppy-dog face, how can I say no? That should be pretty straightforward, actually. I'll add it onto my to-do list.
An actual photo of not me
Convincing people that 0.9999... = 1 since 2012
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Re: Level editor?
Good idea!
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
- testtubegames
- Site Admin
- Posts: 1164
- Joined: Mon Nov 19, 2012 7:54 pm
Re: Level editor?
Underway!
I'll be traveling over the next couple weeks, so I'll only be able to work on it here and there. It (as always, starting with a beta version) should be ready in the next couple weeks. As a side note, it is fun to dive back into that game. The code is like an old friend. (Or enemy?)
I'll be traveling over the next couple weeks, so I'll only be able to work on it here and there. It (as always, starting with a beta version) should be ready in the next couple weeks. As a side note, it is fun to dive back into that game. The code is like an old friend. (Or enemy?)
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- Posts: 523
- Joined: Mon Jun 03, 2013 4:54 pm
Re: Level editor?
Velocity Raptor is the friend, Prof. Rex is the enemytesttubegames wrote:Underway!
I'll be traveling over the next couple weeks, so I'll only be able to work on it here and there. It (as always, starting with a beta version) should be ready in the next couple weeks. As a side note, it is fun to dive back into that game. The code is like an old friend. (Or enemy?)

$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
- testtubegames
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- Posts: 1164
- Joined: Mon Nov 19, 2012 7:54 pm
Re: Level editor?
Done!
I just uploaded the latest version of the game -- the biggest change being the new Level Editor. Check it out!
I just uploaded the latest version of the game -- the biggest change being the new Level Editor. Check it out!
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- Posts: 523
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Re: Level editor?
This is awesome. I'm not even sure what to say. (But I sure laughed at c: 3.00*10^8testtubegames wrote:Done!
I just uploaded the latest version of the game -- the biggest change being the new Level Editor. Check it out!

Edit: Color locks appear a bit buggy, but I'm not sure how to replicate the bug. They sometimes don't appear upon starting a level.
Edit: Clicking play level does not restart the level.
Edit: Actual period of trapdoors is twice the entered one (eg. 2 sec trapdoor is water for 2 seconds and floor 2 seconds), but the offset isn't allowed to go up to 2*period (we can't enter 3 for a period 2 trapdoor though. You can do so in the code though.
Edit: Offset doesn't work for cannons.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
- testtubegames
- Site Admin
- Posts: 1164
- Joined: Mon Nov 19, 2012 7:54 pm
Re: Level editor?
Good finds!A Random Player wrote: This is awesome. I'm not even sure what to say. (But I sure laughed at c: 3.00*10^8)
Edit: Color locks appear a bit buggy, but I'm not sure how to replicate the bug. They sometimes don't appear upon starting a level.
Edit: Clicking play level does not restart the level.
Edit: Actual period of trapdoors is twice the entered one (eg. 2 sec trapdoor is water for 2 seconds and floor 2 seconds), but the offset isn't allowed to go up to 2*period (we can't enter 3 for a period 2 trapdoor though. You can do so in the code though.
Edit: Offset doesn't work for cannons.
1. If you can replicate this bug, let me know. My guess is you made a level with a Doppler Gate but no Doppler Keys -- which means the gates disappear immediately (since all the keys in existence -- none -- match)
2. This was actually intentional. That way if you are tweaking the level bit by bit, you don't need to start with your character in the upper left every time (especially if you're testing out some changes in the lower right corner, say)
3. Whoops! Yes, I was totally misusing the word 'period'. Fixed it -- the time now represents the *total* open&closed times in each cycle. And the offset can be changed up to that total period.
4. Ah, yes, it doesn't do anything. So I did the easy fix and removed that option. (Turns out the guns hadn't been set up to accept offsets in the first place, so that number was falling on deaf ears)
Re: Level editor?
Thanks Andy for upload level creator!
here's my 2nd great music
http://www.youtube.com/watch?v=VU71OAd6xsc
here's my 2nd great music
http://www.youtube.com/watch?v=VU71OAd6xsc